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zester

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Posts posted by zester

  1.  

    I have two older system's 1. AMD/ATI and 2. Intel Core 2 Duo with Intel GPU of some kind. Anyways the point is that there is software that uses OpenGL that will run on Linux but not Windows. I couldn't run unity on ether of the two systems above, even thou I could kinda get unity working in wine on both of those systems. I think Microsoft sabotages OpenGL on windows, to push DirectX.

  2. Valve says...

     

    How does driver performance compare between Ubuntu and Windows?

     

    Proprietary Nvidia drivers are comparable to Windows in terms of stability, performance, and features. Proprietary drivers for both ATI and Intel are also available but their current performance and stability are lower than equivalent Windows drivers.

     

    In terms of Linux performance, it differs depending on the video card and driver type (open-source vs. proprietary) being used. Typically, proprietary drivers out-perform open-source drivers and have a larger feature set. In addition, the age of the driver can vary between proprietary and open-source versions.

  3. When I drag a particular character I find it cannot be selected when I click on it. If I click on it in the scene panel its ok but not in the perspective window. This character takes longer to appear when dragged than my other characters.Other objects ARE selectable its just this one. Anyone suggest any reason for this?

     

    I haven't actually used Leadwerks yet(Waiting for Linux Version) so this suggestion might not be any use to you, but did you check to make sure your models"origin" is centered in your 3d modeler? Sometimes that can throw off the bounding box, and you wont be able to select your model or it will drag/translate in a weird way inside of a game engine.

  4. I have more information on this now. The engine itself just requires OpenGL and X11. That's two lines in the terminal, if you don't have them installed already.

     

    The editor will take more, but I am going to try to include the libraries with the editor, so you don't have to install a bunch of stuff.

     

    I would ship static libs for Lua and Newton Dynamics, Lua versions from distro to distro vary and major lua versions are incompatible, plus lua is small enough that shipping it wouldn't be an issue. Newton on the other hand, isn't typically found in most Linux distro repository's. Newton is a little confusing to compile and Newton's build system doesn't provide away to actually install it,

    the situation is that you have to manually copy the headers and lib.

  5. I just spent an entire day farting about with dependencies in c++, worst of all, has been ImageMagick, I mean, plugging in the header files into my cpp has been an absolute nightmare, I've been reading forums and everything and even had my friend here, a computer science graduate with quite a bit of work experience now, help me with this. (i'm running linux)

     

    Now, this has been an absolute nightmare, so much so that I feel like never want to use c++ again. Will I have to worry about this kind of horror at all when I'm using leadwerks?

     

    Compiling C/C++ code on linux is easy.

     

    Headers are normally found in /usr/include or /usr/local/include

    Library's are normally found in /usr/lib and /usr/local/lib

     

    So assuming I have the ImageMagick Library and Development Headers installed to link against it I would ...

     

    g++ main.cpp -o main -lpthread -lMagick++ -lMagickWand -lMagickCore -lz -ldl

     

    To Manually specify the location of the ImageMagick Librarys ... Example:

    -L/usr/lib/ImageMagick

     

    To Manually specify the location of the ImageMagick Headers ... Example:

    -I/usr/include/ImageMagick

     

    Just remember the linking order matters.

     

    You could also use a build tool like premake4

  6. Sometimes you have to make a sacrifice to run Linux, Gimp is not quite as good as Photoshop, you don't have the same access to proprietary software, blender however is terrific on linux,

     

    Gimp is a far better choice for game development, as far as I know Photoshop still doesn't have "Color to Alpha" and doing "Alpha Threshold" on an Image in photoshop is a pain, in Gimp both of those functions are a single click.

     

    Gimp also has the "InsaneBump" plugin for generating normal/height/ambient/specular maps, it apparently works in gimp on windows also but I have never had any success.

     

    For Painting there is Kritia and it is years ahead of photoshop, so much so that its sponsored by Weta and Digital Domain.

     

    Maya, Mudbox, MotionBuilder, Houdini, Nuke, Mari, Realflow, Modo, 3DCoat, .... All have a native Linux version.

     

     

    I could not agree more Josh. Any need to open the terminal is a just an annoying thing and shows that a package or whatever isn't fully completed for the average user.

     

    That really depends, on what your trying to do. Example. Stitching a panoramic sphere-map using ImageMagick is a single cli command, Doing this using tools like Hugin can take a hour or more.

     

    Another example is using Premake4(Lua based project build tool), to generate your makefiles the command is "premake4 gmake", I don't thing a gui could make that any easier to do.

     

    Lots of things are easier or faster to do via a cli.

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