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Posts posted by Letschki
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I have the same problem with fbx drag and drop on my machine. Exactly as described by Rick.
Windows 8 (64-Bit)
Intel i7
Multi-Monitor Setup both running on 1080 x 1920
Edit: I tried the solution suggested solution (http://www.c-sharpcorner.com/UploadFile/nipuntomar/drag-drop-not-working-in-windows-8/) with no success.
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Thanks for the suggestions.
I'll try the script editor approach. As my current experiences with Leadwerks are quite positive i am optimistic about it
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Hello All,
i have recently bought Leadwerks 3 and have to say that i think that Leadwerks 3 is an excellent package and i don't regret buying it. To all Leadworks developers: Great Product and keep up the great work!
My professional background is 20+ years C++/VB/Java database and system programming (mostly for insurance companies). In my spare time i used Ogre 3D and Torque 3D.
To the topic of the post. I have some questions regarding shader development:
- What are the best practices to learn/develop shaders for the engine?
- What tools should i use?
- Where can i find information about writing / using shaders specifically for the use with Leadwerks 3?
- Where can i get Leadwerks 3 specific information like the available uniforms etc.?
- Any book recommendations regarding GLSL development?
For example: Where can i get information about the naming conventions of the shader files ("diffuse+glow.shader" or the dynamic/lightmapped directories). What are the requirements these different shaders have to meet?
I don't need necessarily step-by-step tutorials, but some links to articles, examples or code that helped you to get into Leadwerks shader development would be really helpful.
Thanks in advance!
- What are the best practices to learn/develop shaders for the engine?
Tessellation of quads
in Programming
Posted
Not boring at all. Great pictures!
I wish i had the time to use the new version. But at least i can read about it