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Posts posted by waswart
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It's on LE 3.0 as it is for Android.
Looks like it's not an issue on latest version.
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Hi,
I import a .fbx which contains two meshes (a terrain and a road).
In the Editor, all looks fine, as shown here:
When I Run the app, the road mesh is rotated somewhat as here:
Then back in the Editor, all looks fine again.
Not sure why this is happening.
Any thoughts would be appreciated.
Thanks
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Running Arch Linux as well
Don't think I'll ever run any other distro again, it is just fantastic.
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It uses the same .fbx
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Hi,
I imported a .fbx mesh originally created in Blender, and in Leadwerks created an accompanying .phy file (Polymesh), with collision set to Scene.
Created a box with collision set to Prop.
As per attached images:
When I position the box over an area sparse with triangles, the collision works as expected:
If I position the box over an area dense with triangles, the box falls through the mesh, and collision does not work at all:
I initially could not understand why collision was sometimes working, sometimes not, and eventually could reproduce the problem consistently.
Any thoughts would be appreciated.
Thanks
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+1
- Spline based road and river editor
- Vegetation system with uniform wind force and character controller collision
- Built in filters like erosion, perlin etc.
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Thanks fixed for me
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Same here
LE 3.0 Mesh rotated (Editor vs Run)
in Leadwerks Engine Bug Reports
Posted
Thanks, looks like that is the cause.