I imported a .fbx mesh originally created in Blender, and in Leadwerks created an accompanying .phy file (Polymesh), with collision set to Scene.
Created a box with collision set to Prop.
As per attached images:
When I position the box over an area sparse with triangles, the collision works as expected:
If I position the box over an area dense with triangles, the box falls through the mesh, and collision does not work at all:
I initially could not understand why collision was sometimes working, sometimes not, and eventually could reproduce the problem consist