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elendhil

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Everything posted by elendhil

  1. Thanks, Yes , for an applet with hardware accelerated you must signed your applet(because dll). And it's more interresting use a cetificate signed by trusted authority. In World java 3D you have two binding OpenGL but it's just a "binding" for openGL not an engine 3D(SceneGraph): LWJGL and JOGL are very good, many games use this apis(notably wakfu). But the Big problem in Java you have not 3D "engine professional" , just open source project like Java Money Engine . This engine is stable but you have lot of issues with importer/loader objects.And the skinning animation are not really performant. In theory , it's possible use your engine with Java Native Interface but it's lot of work , you must rewrite all interface public methods.
  2. It's possible use your 3D engine with JAVA ? I see that on devmaster.net about your 3D engine : But i see nothing about use leadwerks with Java language on your site web ? It's really possible ? If yes how make that How much weight your dll ? It's possible use in Applet java ? Thanks
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