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pdq

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Everything posted by pdq

  1. I have tried it with and without the light map. The result is the same. I think the normals are flipped. My assumption is since the object is lightmapped, normals are not needed. There does not seem to be a way to flip the normals in 3DWS.
  2. Please take a look at the image. It is part of a level I exported to dbo from 3DWS. Notice the shadows appear correctly oriented on the right rockwall, but are incorrect on the left as if the lighting is coming from behind the camera. I have tried other bump shaders and the result is the same. Has anyone else run into this problem?
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