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alrusdi

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Posts posted by alrusdi

  1. I believe applying location and scale is wrong way to do things. But it works, i know.

     

    .mdl file format is supports different values of location, rotation and scale for each submodel in hierarchy. My bug report is supposed to show conditions when correct .mdl file can be displayed wrongly in engine and it bug should be fixed to improve quality of engine

  2. Hi alrusdi,

    I've installed it regularly, but does not appear listed in the add-on list (Blender 32 bit, v 2.73a)

     

    Downloadable zip archive with plugin is not meant to be installed with automaic install from zip. Please read installation instructions: https://github.com/alrusdi/leadwerks-blender-exporter#installation

     

    When i started this work i hoped that exporter will be inside main Leadwerks distribution (correct installation and docs) but Josh is not interesting it. So we have what we have. If i will have free time i will create a separate site with documentation and sample content, but cant say when exactly it happens.

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  3. I can't manage it to be exported correctly from blender... Original .blend file is here

    I don't believe in local misconfiguration because i have the same results on 3 different machines with different OSs (Windows and Linux).

    Furthermore in final .mdl file everything seems ok, but not in editor.

    YouGroove can you please provide me your final .mdl file generated after conversion from fbx? Just want compare it with my variant

  4. HI. I have a problem with the exporter, it doesn't export parameters of child objects properly.

    My object looks looks like this in Blender:

     

    blender.png

     

    And this is how it looks like in Leadwerks:

    leadwerks.png

     

    As you can see the blue thing which is a child object, is not right. It position and angle is wrong. Tried the fbx exporter of Blender but I can't import it. I get "failed to load object" error message.

     

    Using Blender 2.71

     

    Thanks.

     

    It is isuue about it in bugtracker https://github.com/alrusdi/leadwerks-blender-exporter/issues/1

    Current workaround is to apply model transformations on each hierarchy level

    You can post sample file and i show you fix. I will work on.

  5. Current .mdl file format allows to define root object position/matrix. But when you adding object in LeadwerksEditor it takes into count only rotation and scale defined in model.

     

    I suggest to add context menu option 'Put to map' for each model in Assets tab which will be place model to map with respect to defined in file position. Futhermore if user selects multiple objects - option should be also available and put all selected objects into theirs position defined in models.

     

    It will allow to define full scene in external editor, or generate some reference points for camera positions for example.

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