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codeape

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Posts posted by codeape

  1. Well, I am installing an OpenGL 4 - capable Intel CPU now to make it happen!

     

    Cool =). Are there other drivers than the Intel Mesa drivers to that one? I found this complete Mesa GL3/GL4 status article a week ago :

    http://www.phoronix.com/scan.php?page=news_item&px=MTQ3ODY

     

    I am considering Radeon for my dev station right now. The AMD Radeon Performance Is Incredible On Linux 3.12 over 3.11. Some games improved with just low double-digit gains while other Linux games were nearly 90% faster:

    http://www.phoronix.com/scan.php?page=article&item=amd_linux312_major&num=1

  2. But that's sure to hurt the immediate sales numbers for those games. We live in a world where your first day sales numbers makes a statement. I would be shocked if Valve took that risk. HL 3 starting out exclusively for SteamOS would kill their starting sales numbers.

     

    Indeed a gamble but it could be worth it if you are doing a statement, like Valve is trying to do.

     

    Another interesting thing you could do for a Linux exclusive release is to bundle the game on a Linux live cd. Then a interested gamer could download an iso, burn the iso to cd, boot it and try the game. This would of course not work for games that require a lot of resources like BF4 etc.

  3. Found this at several sites this morning:

    http://linux.slashdot.org/story/13/10/12/2342219/battlefield-director-linux-only-needs-one-killer-game-to-explode

     

    It took Halo for the first Xbox to kick off and go crazy — usually, it takes one killer app or game and then people are more than willing to adopt it.

     

    I guess the developer of the killer app could be a Leadwerks 3.1 developer in the end cool.png

    • Upvote 2
  4. 1. Does leadwerks 3 have support for terrain stitching via code or via GUI? From what I understand terrain was just added in.

     

    If you want to read more about the terrain system Josh wrote good articles about it here:

    http://www.leadwerks.com/werkspace/blog/41/entry-1112-virtual-texture-terrain/

    http://www.leadwerks.com/werkspace/blog/41/entry-1124-procedural-terrain/

     

    5. I have come from a relatively negative community *Cough* CryDev *Cough*. how positive is the Leadwerks community? I know that this is rather silly to ask. But when someone needs help and they just "troll" you till you leave both in PM and the recruitment thread you made. It is rather not helpful... So you can see why I left CryDev.

    I don't know anything about the Crytek community. I am new in this community like you (circa 2 months) and I like it here. People are friendly and helpful in general.

  5. From the KickStarter (

    ): We want to integrate Leadwerks with the free 3D modeling package Blender. We’ll start with a Blender exporter that saves a model and all materials ready-to-use in Leadwerks, and look for other Blender features we can put to work in our engine.

     

    This will be such a nice feature. Good times indeed cool.png

  6. You are right, Leadwerks has it's own file format for models etc. Sure, Blender can export to STL. Those things are however not interesting. The interesting thing is that it is possible to make a diff of two 3d models and that the diff is intuitive. When you know how something can be done and can be applied on one thing it is a big chance that the knowledge can be applied on related things. Maybe this will spread to blender files (There will be a Leadwerks plugin for blender you know).

     

    If you do not spread the word about interesting things in your domain and related domains nothing will ever evolve or spread biggrin.png

  7. Hello

     

    I recently started to learn Leadwerks. This looks like a good intro to post processing in Leadwerks:

    http://www.leadwerks.com/files/Tutorials/CPP/Post-Processing_Effects.pdf

     

    On the tutorial side I have found Aggror (Jorn theunissens) tutorials on YouTube very useful (a gold star to that young lad) :

    https://www.youtube.com/user/Aggror89

     

    The only tutorial I am missing from Aggror is how to make goof 2D UI stuff like HUDs and widgets in C++ and Lua. =)

  8. Hi!

     

    I am new here. This is my first post smile.png

     

    I ended up being a Leadwerks fan during the KS. I can not participate in the contest because the license i will get from pledging on KS will not be delivered until December. However I just wanted to write a polite "Hello community".

     

    I have been lurking around here since the KS and I want to say that the community looks like a very nice one where people share and are nice to each other. Keep up the good work!

     

    I wish you all good luck in the competition and I hope you will have more competitions in the future.

    • Upvote 1
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