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3Dski7059

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Everything posted by 3Dski7059

  1. Thanks, Rick... that is what I was thinking, but just a bit of a reality check, because I haven't actually tested it and read some info that was giving me mixed messages : )
  2. Yes... I honestly wasn't thinking of it on a per project basis, but that is the real problem. That sounds like a good idea. I do see that it does remember the last session when you start the next time. How does the IDE remember the last project/map when it gets reopened? If it saves this info at shut down, it could maybe save this project-"last map" at that time. Also, it could maybe prompt the user if they want to remember the last map when they switch projects. I can think of lots of times in my career where I want to look back on some other code (another project) to remember how I did something, In doing so, I'd like to know that I'm returning to the previous state of the original project I was working on. On other occasions, I might really be done and just want to move on... but, if I did say I want it to remember that map, then it would open up to that map the next time I opened the project.... kind of think out loud. I was just surprised to change projects and see empty map windows : ) If current users are used to it, I can live with it too : ) Its not a bug, and if need to work on real problems, I'd focus on those. Hell... I'd like Boolean CSG operations more than the IDE remembering the last map I was in when I was switching projects... teeeheee : ). Seriously, thanks for your time and commitment!
  3. Good point!... dah! : ) I would think opening the last map worked on would win votes. Thanks for getting my mind right!
  4. One technical item I'd like to see a tutorial on Lue and C++. There are code examples of both used exclusively. I would think they could both be used at the same time. I read a comment from Josh that seemed to be saying C++ and Lua can be mixed. However, if they can be mixed, one would have to know any execution ordering scheme to know how and when Lua is called. Now that I think of it, a more specific application might be, general logic being defined in C++, while Lua might provide behaviors for various hooks. Can this type of Lua and C++ mixing really be used? If so, it might be nice to show such an example.
  5. First, I was going to post under Bug Reports, but see I apparently don't have access to any areas except this one. Sorry if I'm not reporting/posting this improperly. I'm using the trial version of Leadwerks 3. Selecting a specific project from the Project Manager isn't opening up its corresponding map, which I think would be the expected behavior. Instead, editor views are empty and I have to explicitly open the map via the "File" menu. It does properly switch to the correct directory tree.
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