My project wasn't setup with the default starter map. I have 2 observations... a) I didn't notice content for the default map being loaded into the editor. b) When I attempted to use Run from within the UltraEngine editor, it asked me to save the map first. It was empty except for a light, so whatever in my start map file was overwritten with that. BTW, it might be a nice feature to provide the option to start, or not start, with the default map. As a new user, I would have preferred to have the default map as part of my project.
EDIT: The project doesn't open with the map loaded. I had to manually go to the File open option, then select the map. So, I would still say there may be several issues. There should probably be a configuration item so we can identify a "startup" map, or always use the auto-generated one as the startup map, because the user may have multiple maps for different levels, and we may want to choose.
Introduction to C++ and Ultra Engine with Visual Studio
in Tutorials
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My project wasn't setup with the default starter map. I have 2 observations... a) I didn't notice content for the default map being loaded into the editor. b) When I attempted to use Run from within the UltraEngine editor, it asked me to save the map first. It was empty except for a light, so whatever in my start map file was overwritten with that. BTW, it might be a nice feature to provide the option to start, or not start, with the default map. As a new user, I would have preferred to have the default map as part of my project.
EDIT: The project doesn't open with the map loaded. I had to manually go to the File open option, then select the map. So, I would still say there may be several issues. There should probably be a configuration item so we can identify a "startup" map, or always use the auto-generated one as the startup map, because the user may have multiple maps for different levels, and we may want to choose.