Andy Gilbert
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Posts posted by Andy Gilbert
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P.S. I have never written that much on a forum oO
lol well good reply too!
On a serious note good advice and i do also agree with the testing it is possible by releasing it for beta testing. And i do envy anyone who manages solo to create a good selling title.
Andy
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Hi, i just thought ide post some queries towards a thought that keeps cropping up in my mind.
Firstly is anyone currently succefully selling or making money (apart from josh) from leadwerks? Or has anyone ever sold any games / apps developed using leadwerks?
I have started many different projects and even though i am quite capable of creating good media, models, animations level design and programming experience and getting excellent result BECAUSE of leadwerks, i still find it very hard if not impossible to develop somthing that would be of a interest to sell due to time and actual work involved to create such title yourself as apposed to a team of a few 100.
I feel its more a shame that leadwerks is so so good but it cant be exploited and i bet if there was a good team that had the time and skills could easily develop a AAA title using leadwerks and possibly make / start good money and successful career in game design. But on your own i personally think it would be such a struggle, even if somehow you manage to develop somthing that gauges big interest and could be a hit the testing for bugs that AAA titles go threw before sale is huge and done with a large team.
So, my question is do you think it is actually possible on your own or small team to create a selling title?
Not that it changes my use with leadwerks as i enjoy using it for hobby reasons but its allways my dream to developed a selling title.
Just wondered what your thoughts were towards this.
Also, have none of you ever thought about teaming up on here as a forum to try and mass create a selling title?
Thanks
Andy
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Hi, for debugging purposes i am wanting to draw a line in 3D? So basically between 2 3D points (XYZ)? Is this possible?, when i refer to a line, i mean like the line you see when you set debugging on for physics or have a model show as a wireframe?
Thanks
Andy
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Hi, ok so in the editor that works fine, how do i go about getting it to be like that at runtime?
I cant seem to see any commands for it in the wiki?
thanks
Andy
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Thank you
Andy
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Ok, when i tried this when first getting 2.3 i had this problem but ignored it thinking i was doing it wron and never looked into it again, now i want to have ago ive tried and cannot get roads to show? I add 3 road nodes? I select there mat file, i assign to the beginning and end and nothing, all i get is the billboards of the road nodes?
And ive tried clicking "rebuild roads" many times!
The highway level works fine however?
Thanks
Andy
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Yeh thats why i marked it with a ?? as i thought it was but was confused with its name.
Ok, so ill use that.
Cheers Mika.
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Hi tyler, Cant find that in the wiki? Only:
4.4 Check state (Get...)
4.4.1 GetBodyVelocity
4.4.2 GetBodyOmega <---- ???
4.4.3 GetBodyMass
Andy
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Just wondering if LE has any nice commands for calculating the torque generated by acting forces?
Thanks
Andy
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Hi Josh.. Ok ill answer the easiest.
1.You can't add forces to a mesh, only a body or a model.
I know that, and i am adding to a body, it was just a name i was using.
2.Is Force a float value or a Vec3 itself?
Im not to sure what you mean by that, but basically i have a variable which is a float that im using as my force in a Vec3.
3.In Lua you use nil, not null.
Ok, ill change that, it compiles fine so i didnt know any other.
4.AddForceAtPoint is global, so I am not sure why you are transforming the point and force to local space to begin with.
My originally question may answer that ( But basically because i want them local, not global)
Hi.. does anyone know why the Vector will not stay local in this command?
mesh1:AddForceAtPoint(TFormVector(Vec3(0,Force,0),null,mesh1),TFormPoint(Vec3(0,0,2),null,mesh1))
It starts fine, but as soon as it turns on a different axis, its clear the force is not acting relative any more.
Thanks
Andy
All, i want to do is add a force at a point on a body, and that force and position of it stay LOCAL to the body.
Thanks
Andy
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It may be messing up if that is a mesh and not a model. Try using it on the parent of mesh1. (Passing mesh1.parent or whatever to the TForm... functions)
Doesnt seem to be that ,so this is still unknown... I have tried it on mesh's, bodies?
Just cant seem to get it to work?
Andy
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Hi tyler, yes thats right, i want to add a force at a point on my model, thats allways relative in position and rotation of the model, mesh1.
Thanks
Andy
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Hi.. does anyone know why the Vector will not stay local in this command?
mesh1:AddForceAtPoint(TFormVector(Vec3(0,Force,0),null,mesh1),TFormPoint(Vec3(0,0,2),null,mesh1))
It starts fine, but as soon as it turns on a different axis, its clear the force is not acting relative any more.
Thanks
Andy
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Hmm.. i think this is when i buy blitzmax as trying this in C++ with only limited knowledge of C++ will probably be difficult, ill google it and see how it looks.
Cheers
Andy
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Does LE support for any of these input devices? Or does it have to be done enitirely in the language your using?
Thanks
Andy
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Cheers, is that a LE command or a specific syntax command? Im using lua and cant seem to get that working? And also, im confused with the command. By using that, it will give me a velocity of an object or axis in which ever direction it is going?
What i mean by that is.. if i check the velocity of axis X.. and i apply a force behind it, it will move forward along X at V, if i rotate it or apply torque to 180 degrees so its moving back towards me V is now negative (even though the body is still moving forward). I need its relative body velocity.
Thanks
Andy
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Josh, how can i cake it so i am calculating the velocity of the objects in its direction? As apposed to just along its axis?
thanks
Andy
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Might try that, seems like a good command!
Cheers
Andy
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How can i calculate this?
I know the how, but not in LE?
I tried calculating the distance travelled between each frame against the apptime but.. didnt seem to get the correct results.
Thanks
Andy
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I have no idea what a kg is. I know it's 1000 grams, but I don't know how much that weighs.
Couple of bags of sugar!
Andy
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Yeh this definatly looks nice, would love to see some interaction with them characters! The birds are a great touch too, i think its them sort of things that really make scenes come to life, thers alot of little things alike in far cry that you dont really take much note to, but there there and make it all more real.
And now with lua it makes life even more easier for stuff like that!
Andy
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I can't get into the locked tutorials on the Wiki. Should I use my login name and password for this forum? Or is it my email and LWE registration key?
I use my LW registration key from the email as user and pass and it gets me in!
Andy
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Me too.
How can you prove that though?... lol joke. Yes i am using 1mass to 1kg!!
Cheers
Andy
Editor sky / graphics problem?
in General Discussion
Posted
Ok, i havnt done much in the new editor, mainly just been coding. And what i have done, ive never had a skybox or shall i say, ever noticed this.
Why might it be doing this???
All the demo levels do it...
Image shows.
Thanks