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Andy Gilbert

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Posts posted by Andy Gilbert

  1. Hi, i just thought ide post some queries towards a thought that keeps cropping up in my mind.

     

    Firstly is anyone currently succefully selling or making money (apart from josh) from leadwerks? Or has anyone ever sold any games / apps developed using leadwerks?

     

    I have started many different projects and even though i am quite capable of creating good media, models, animations level design and programming experience and getting excellent result BECAUSE of leadwerks, i still find it very hard if not impossible to develop somthing that would be of a interest to sell due to time and actual work involved to create such title yourself as apposed to a team of a few 100.

     

    I feel its more a shame that leadwerks is so so good but it cant be exploited and i bet if there was a good team that had the time and skills could easily develop a AAA title using leadwerks and possibly make / start good money and successful career in game design. But on your own i personally think it would be such a struggle, even if somehow you manage to develop somthing that gauges big interest and could be a hit the testing for bugs that AAA titles go threw before sale is huge and done with a large team.

     

    So, my question is do you think it is actually possible on your own or small team to create a selling title?

     

    Not that it changes my use with leadwerks as i enjoy using it for hobby reasons but its allways my dream to developed a selling title.

     

    Just wondered what your thoughts were towards this.

     

    Also, have none of you ever thought about teaming up on here as a forum to try and mass create a selling title?

     

    Thanks

    Andy

  2. Hi, for debugging purposes i am wanting to draw a line in 3D? So basically between 2 3D points (XYZ)? Is this possible?, when i refer to a line, i mean like the line you see when you set debugging on for physics or have a model show as a wireframe?

     

    Thanks

    Andy

  3. Ok, when i tried this when first getting 2.3 i had this problem but ignored it thinking i was doing it wron and never looked into it again, now i want to have ago ive tried and cannot get roads to show? I add 3 road nodes? I select there mat file, i assign to the beginning and end and nothing, all i get is the billboards of the road nodes?

     

    And ive tried clicking "rebuild roads" many times!

     

    The highway level works fine however?

     

    Thanks

    Andy

  4. Hi Josh.. Ok ill answer the easiest.

     

    1.You can't add forces to a mesh, only a body or a model.

    I know that, and i am adding to a body, it was just a name i was using.

    2.Is Force a float value or a Vec3 itself?

    Im not to sure what you mean by that, but basically i have a variable which is a float that im using as my force in a Vec3.

    3.In Lua you use nil, not null.

    Ok, ill change that, it compiles fine so i didnt know any other.

    4.AddForceAtPoint is global, so I am not sure why you are transforming the point and force to local space to begin with.

    My originally question may answer that ( But basically because i want them local, not global)

     

    Hi.. does anyone know why the Vector will not stay local in this command?

     

    mesh1:AddForceAtPoint(TFormVector(Vec3(0,Force,0),null,mesh1),TFormPoint(Vec3(0,0,2),null,mesh1))

     

    It starts fine, but as soon as it turns on a different axis, its clear the force is not acting relative any more.

     

    Thanks

    Andy

     

    All, i want to do is add a force at a point on a body, and that force and position of it stay LOCAL to the body.

     

    Thanks

    Andy

  5. It may be messing up if that is a mesh and not a model. Try using it on the parent of mesh1. (Passing mesh1.parent or whatever to the TForm... functions)

     

    Doesnt seem to be that ,so this is still unknown... I have tried it on mesh's, bodies?

     

    Just cant seem to get it to work?

     

    Andy

  6. Hi.. does anyone know why the Vector will not stay local in this command?

     

    mesh1:AddForceAtPoint(TFormVector(Vec3(0,Force,0),null,mesh1),TFormPoint(Vec3(0,0,2),null,mesh1))

     

    It starts fine, but as soon as it turns on a different axis, its clear the force is not acting relative any more.

     

    Thanks

    Andy

  7. Cheers, is that a LE command or a specific syntax command? Im using lua and cant seem to get that working? And also, im confused with the command. By using that, it will give me a velocity of an object or axis in which ever direction it is going?

     

    What i mean by that is.. if i check the velocity of axis X.. and i apply a force behind it, it will move forward along X at V, if i rotate it or apply torque to 180 degrees so its moving back towards me V is now negative (even though the body is still moving forward). I need its relative body velocity.

     

    Thanks

    Andy

  8. Yeh this definatly looks nice, would love to see some interaction with them characters! The birds are a great touch too, i think its them sort of things that really make scenes come to life, thers alot of little things alike in far cry that you dont really take much note to, but there there and make it all more real.

     

    And now with lua it makes life even more easier for stuff like that!

     

    Andy

  9. I can't get into the locked tutorials on the Wiki. Should I use my login name and password for this forum? Or is it my email and LWE registration key?

     

    I use my LW registration key from the email as user and pass and it gets me in! :(

     

    Andy

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