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Andy Gilbert

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Everything posted by Andy Gilbert

  1. Can this be done on CSG geom? I cant seem to get it to... What should be transparent is a "grey color", the grey color that is used for the background of the material editor. This only happens in the editor, when run it seems to work as it should? Andy
  2. I only asked because when i start the editor i see a skybox shader, but i cant find a way to use it... Andy
  3. I have 2 issues within the editor that i assume are bugs. First the bottom right viewport, the scroll bars work in revser to the other 2 viewports. Secondly, the range settings for point light always revert back to default (5) everytime the map is loaded. THIRDLY (new): SetInput function, the strafe angles seem to get really messed up when using Andy
  4. Just wondering if its yet possible to do a skybox in Leadwerks 3? Thanks Andy
  5. Yes i should be able to, but the camera is one created in the editor, along with the object im trying to parent to it. I then assign the above script to the object and drag the camera object into the target. Andy
  6. Yes i dragged it in and yes an earlier version did check for null, but still no luck. Doing your way wouldnt work for what im doing, the correct way would be to parent against the camera entity, like in le2. And im sure it should work, but not doing. Andy
  7. Ok so this is the code, this script i attatch to an object and drag the camera entity into the target. Script.target = nil--Entity "camera" local tposition = Vec3() function Script:Start() tposition = self.target:GetPosition() tposition = Vec3(tposition.x,tposition.y,tposition.z) self.entity:SetParent(self.target) end The object dissapears, ive tried offseting it from the camera but no show. If i set the target to another object in the editor it works fine. Andy
  8. Hi Yougroove, to parent an object you are telling it to inherit properties of another object: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitysetparent-r187 What im saying is that when i parent an object to the camera it dissapears. Andy
  9. If i parent an object to the camera entity the object dissapears, im not sure where too, i assume it becomes invisible. Why is this? Thanks Andy
  10. How do i create a new script using the new script editor? Andy
  11. Hi, is there any way to lock the texture on CSG geometry, as at the moment i cant find a way and its be tedious to set the size and offset and then move it and it screws it all up again? Thanks Andy
  12. Wow, escellent stuff! And yes this stuff should be put in the docs somwhere, but also good thats its coming out like this in the forums for later searches! But defo document it all, it will only get asked again...and again no doubt! Thanks Andy
  13. Josh I too cannot seem to drag a model into the target box of the 3rdpersoncam script. I just get a red circle mouse icon? EDIT, dragging and dropping does work, but its obviously a bit decieving showing the wrong cursor icon. Andy
  14. But this is used in the demo game included? It is attached to the camera? And has barberian as its target in the editor? But how was that set is what I'm trying to find out? I'm sure josh could tell us? Andy
  15. As title states, if in an object script i want to get the position of the camera or a particlar object how do i do this? thanks Andy
  16. Where in the 3rdPersonFollow script does it set it to goblin? And why would the target be goblin when it would be the barbarian? Andy
  17. When using the 3rdPersonCam script how do i set the target in the editor? Thanks Andy
  18. Is there anything special I need to do in order to get normal and spec maps to work? I am obviously changing the shaders to suit but again it seems to not do anything? I'm not sure if they are or not, if they are they are hardly doing anything but I can't tell a different in a material with or without normal and specs? So... Can normal and spec maps bein applied to dynamic and static materials? And he not so maps in le3 seem to be different it ones used in le2 and more commently else where, is this so? Thanks Andy
  19. Just wondering if firstly if ther ein the editor but im not seeing them? or if they are planned to be implimented at some point in the future, i know such operations can be achived manually, but for work flow and efficiency it would be nice. Also and i may have missed this bit, but are scenes made with 3d world studio combatible in any way? Thanks Andy
  20. How do i de-attach scripts from objects in the editor? Thanks Andy
  21. Hi, im seeing no "helpers" for lights or cameras in any viewports? Should i be able to? Also rotating the camera or lights is useless as nothing "rotates" to show you the rotation you making. Andy
  22. Im too waiting for answers to some of these, more so number 1. I create a new project but cant run/test it? From "getting started": I assume the above isnt happening? So dopy the Darkness awaits engine and engine.debug into your new project dir and it works, still needs fixing though. Andy
  23. Ok thanks. Looks like its going to be a loooooong day then Andy
  24. Ahh right, ok thats most likley the cause then. I have had one saying thank you for your payment, Yor payment has ben recieved and your purchase is now active. But nothing about my key, am i to expect another one? Thanks Andy
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