Anyway, I asked because i have this idea for a game in mind and i know in my head how i would like it to look and I know with the current CSG features it would be long winded and limited. The options is make them as models outside and import them , but you lose the amazing lightmapping you get with CSG segments or option 2 is do most of the geometry using CSG and get the nice lighting and shadows but have limited shapes and geometry.
So.. I decided to give the CSG a real test today and see what can be done. Now these are no AAA screens, but In the end i was surprised at the outcome, mainly because this is the look im Actually after. I wish i could say i was also surprised at how easy it was, but unfortunatly i cant. There were some very frustrating times which nearly made me want to give up, no locking of texting was a biggie, having to make shapes by hacking other together,not good. But I am happy with the outcome. I just wish we had more brushes, simple ones like half a cylinder and half a sphere. Just to make thinks a little easier.
Anyway this an old chruch style building in CSG all in the editor. The first is nothing but CSG and the second is the same with a little bit of vegetation detail to see how it might look.
With some small detail models to add finishing touches i think the outcome will be good.
Thanks
Andy
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