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Jim

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  1. I have updated several times and the heightfield.h is still missing from the downloads.

    see the following compile error.

     

    1>------ Build started: Project: DarknessAwaits, Configuration: Debug Win32 ------

    1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.

    1> main.cpp

    1>C:\Leadwerks\Engine\Source\Leadwerks.h(324): fatal error C1083: Cannot open include file: 'Classes/Heightfield.h': No such file or directory

    1> App.cpp

    1>C:\Leadwerks\Engine\Source\Leadwerks.h(324): fatal error C1083: Cannot open include file: 'Classes/Heightfield.h': No such file or directory

    1> Generating Code...

    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

     

    what to do???

  2. I've noticed this once in a great while. The flowgraph should be able to handle it when scripts are resaved.

    I've noticed this once in a great while. The flowgraph should be able to handle it when scripts are resaved.

     

    It should but It appears that is not what is happening .

  3. What you do know is attach one script then include other scripts from that one for example I attach a player script and the top line of that is

    require "Scripts/Animation/AnimationManager.lua"
    

    check the Darkness Awaits scripts.

    What you do know is attach one script then include other scripts from that one for example I attach a player script and the top line of that is

    require "Scripts/Animation/AnimationManager.lua"
    

    check the Darkness Awaits scripts.

     

    I have done this and it appears that the require lua script command does not run the script so the Script:Start() function is not run and some things are not initiated on start.

  4. Could someone give me more detail instructions on how to get the lua scripts attached with the entity so they work together. The old way was to attach the scripts to the entity but now you can only attach one script. If you have several scripts that you want to effect that entity, how do you do this under the new system so that they will be recognized and interact. By that I mean you can call the functions and the variables in other scripts and they are recognized.

  5. The execution build works but when I do the debug build I get the following errors:

     

    1>Task "Link"

    1> Environment Variables passed to tool:

    1> VS_UNICODE_OUTPUT=1364

    1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\\jimmys.debug.exe" /INCREMENTAL /NOLOGO /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\NewtonDynamics\packages\Win32\debugDll /LIBPATH:"C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32/EFX-Util_MT" /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32 ws2_32.lib OpenGL32.lib Glu32.lib winmm.lib Psapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\jimmys.debug.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Leadwerks\Projects\jimmys\jimmys.debug.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\jimmys.debug.lib" /MACHINE:X86 Debug\jimmys.debug.exe.embed.manifest.res

    1> Debug\App.obj

    1> Debug\main.obj

    1> C:/Leadwerks\Engine\Library\Windows\OpenAL32.lib

    1> C:/Leadwerks\Engine\Library\Windows\Debug\Leadwerks.lib /NODEFAULTLIB:MSVCRT.lib /NODEFAULTLIB:MSVCRTD.lib

    1> Tracking command:

    1> C:\Program Files (x86)\Microsoft SDKs\Windows\v8.0A\bin\NETFX 4.0 Tools\Tracker.exe /a /d C:\Windows\Microsoft.NET\Framework\v4.0.30319\FileTracker.dll /i C:\Leadwerks\Projects\jimmys\Projects\Windows\Debug /r "C:\LEADWERKS\ENGINE\LIBRARY\WINDOWS\DEBUG\LEADWERKS.LIB|C:\LEADWERKS\ENGINE\LIBRARY\WINDOWS\OPENAL32.LIB|C:\LEADWERKS\PROJECTS\JIMMYS\PROJECTS\WINDOWS\DEBUG\APP.OBJ|C:\LEADWERKS\PROJECTS\JIMMYS\PROJECTS\WINDOWS\DEBUG\JIMMYS.DEBUG.EXE.EMBED.MANIFEST.RES|C:\LEADWERKS\PROJECTS\JIMMYS\PROJECTS\WINDOWS\DEBUG\MAIN.OBJ" /b MSBuildConsole_CancelEventa454ff362538492784aa0ca0fb1e6c37 /c "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe" /ERRORREPORT:PROMPT /OUT:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\\jimmys.debug.exe" /INCREMENTAL /NOLOGO /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\NewtonDynamics\packages\Win32\debugDll /LIBPATH:"C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32/EFX-Util_MT" /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32 ws2_32.lib OpenGL32.lib Glu32.lib winmm.lib Psapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\jimmys.debug.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Leadwerks\Projects\jimmys\jimmys.debug.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\jimmys.debug.lib" /MACHINE:X86 Debug\jimmys.debug.exe.embed.manifest.res

    1> Debug\App.obj

    1> Debug\main.obj

    1> C:/Leadwerks\Engine\Library\Windows\OpenAL32.lib

    1> C:/Leadwerks\Engine\Library\Windows\Debug\Leadwerks.lib /NODEFAULTLIB:MSVCRT.lib /NODEFAULTLIB:MSVCRTD.lib

    1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt

    1> The command exited with code 1123.

    1>Done executing task "Link" -- FAILED.

    1>Done building target "Link" in project "jimmys.vcxproj" -- FAILED.

    1>

    1>Build FAILED.

    1>

    1>Time Elapsed 00:00:00.69

    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

     

     

     

    Any thoughts

    HELP

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