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Jim

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Everything posted by Jim

  1. The file heightfield.h is missing and not shown when the file structure is examined. I don"t understand how, it seems all the other people are not having a problem.
  2. I have updated several times and the heightfield.h is still missing from the downloads. see the following compile error. 1>------ Build started: Project: DarknessAwaits, Configuration: Debug Win32 ------ 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 1> main.cpp 1>C:\Leadwerks\Engine\Source\Leadwerks.h(324): fatal error C1083: Cannot open include file: 'Classes/Heightfield.h': No such file or directory 1> App.cpp 1>C:\Leadwerks\Engine\Source\Leadwerks.h(324): fatal error C1083: Cannot open include file: 'Classes/Heightfield.h': No such file or directory 1> Generating Code... ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== what to do???
  3. http://www.leadwerks...nnections-loss/
  4. It should but It appears that is not what is happening .
  5. If you open and edit the script and then open the flowgraph while the script is still open and you save the edited script the connection on the flowgraph will be lost.
  6. I have done this and it appears that the require lua script command does not run the script so the Script:Start() function is not run and some things are not initiated on start.
  7. Did you find answer to this
  8. Could someone give me more detail instructions on how to get the lua scripts attached with the entity so they work together. The old way was to attach the scripts to the entity but now you can only attach one script. If you have several scripts that you want to effect that entity, how do you do this under the new system so that they will be recognized and interact. By that I mean you can call the functions and the variables in other scripts and they are recognized.
  9. What causes the connections on the flowgraph to be lost . sometimes they are present when i start the editor and other times the connections are gone and i have redo all the connections again. Any suggestions.
  10. On a second check after I add more blocks to like wall to the scene it has a big lag. There appears to be some problem with the controller.
  11. Hi Rick It works for me as I can tell. I move the mouse and the cube rotates to different direction
  12. Anything you cover in Tuts will be Nice
  13. The execution build works but when I do the debug build I get the following errors: 1>Task "Link" 1> Environment Variables passed to tool: 1> VS_UNICODE_OUTPUT=1364 1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\\jimmys.debug.exe" /INCREMENTAL /NOLOGO /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\NewtonDynamics\packages\Win32\debugDll /LIBPATH:"C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32/EFX-Util_MT" /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32 ws2_32.lib OpenGL32.lib Glu32.lib winmm.lib Psapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\jimmys.debug.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Leadwerks\Projects\jimmys\jimmys.debug.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\jimmys.debug.lib" /MACHINE:X86 Debug\jimmys.debug.exe.embed.manifest.res 1> Debug\App.obj 1> Debug\main.obj 1> C:/Leadwerks\Engine\Library\Windows\OpenAL32.lib 1> C:/Leadwerks\Engine\Library\Windows\Debug\Leadwerks.lib /NODEFAULTLIB:MSVCRT.lib /NODEFAULTLIB:MSVCRTD.lib 1> Tracking command: 1> C:\Program Files (x86)\Microsoft SDKs\Windows\v8.0A\bin\NETFX 4.0 Tools\Tracker.exe /a /d C:\Windows\Microsoft.NET\Framework\v4.0.30319\FileTracker.dll /i C:\Leadwerks\Projects\jimmys\Projects\Windows\Debug /r "C:\LEADWERKS\ENGINE\LIBRARY\WINDOWS\DEBUG\LEADWERKS.LIB|C:\LEADWERKS\ENGINE\LIBRARY\WINDOWS\OPENAL32.LIB|C:\LEADWERKS\PROJECTS\JIMMYS\PROJECTS\WINDOWS\DEBUG\APP.OBJ|C:\LEADWERKS\PROJECTS\JIMMYS\PROJECTS\WINDOWS\DEBUG\JIMMYS.DEBUG.EXE.EMBED.MANIFEST.RES|C:\LEADWERKS\PROJECTS\JIMMYS\PROJECTS\WINDOWS\DEBUG\MAIN.OBJ" /b MSBuildConsole_CancelEventa454ff362538492784aa0ca0fb1e6c37 /c "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe" /ERRORREPORT:PROMPT /OUT:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\\jimmys.debug.exe" /INCREMENTAL /NOLOGO /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\NewtonDynamics\packages\Win32\debugDll /LIBPATH:"C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32/EFX-Util_MT" /LIBPATH:C:/Leadwerks\Engine\Source\Libraries\OpenAL/libs/Win32 ws2_32.lib OpenGL32.lib Glu32.lib winmm.lib Psapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\jimmys.debug.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Leadwerks\Projects\jimmys\jimmys.debug.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Leadwerks\Projects\jimmys\Projects\Windows\..\..\jimmys.debug.lib" /MACHINE:X86 Debug\jimmys.debug.exe.embed.manifest.res 1> Debug\App.obj 1> Debug\main.obj 1> C:/Leadwerks\Engine\Library\Windows\OpenAL32.lib 1> C:/Leadwerks\Engine\Library\Windows\Debug\Leadwerks.lib /NODEFAULTLIB:MSVCRT.lib /NODEFAULTLIB:MSVCRTD.lib 1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 1> The command exited with code 1123. 1>Done executing task "Link" -- FAILED. 1>Done building target "Link" in project "jimmys.vcxproj" -- FAILED. 1> 1>Build FAILED. 1> 1>Time Elapsed 00:00:00.69 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any thoughts HELP
  14. These are Great, Hope you continue with the Lua Part. I prefer Lua at the present time
  15. Thanks It works just Great
  16. I would like help or thoughts on the proper procedure to go from one map to another. I can load a new map but how to close or clear the old map. Thanks in advance for any help Jim
  17. Purchased LE3 and need registration and download Why does it take so long, do you ever check for new purchases
  18. Josh If it works give use an example of it in c++ As was stated some the things such as emitter,fire ring, skybox do not appear so a correct setup in C++ would be nice.
  19. Josh are these going to be expose in the engine--- They are the header file
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