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zumwalt

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Posts posted by zumwalt

  1. This is my next request for an added feature, to be able to publish to Adobe FLASH, maybe in 3.x series hopefully but no big deal for now, I just think it would be very cool and worth the money to invest in that feature down the road, I will start saving now "just in case" this floats your fancy.

  2. This would open your plugin sales to include Android even if they only own a Mac.

    Only thing left out would be the Windows platform from the Mac but in all honesty you should not focus any effort on that build.

    People can use VMWare or Parallels to take care of that build.

     

    Thanks for thinking of maybe adding this in the future, no rush obviously.

  3. I mean why not?

    We have eclipse for the mac so why can't we build and deploy to android from a mac?

    I can only deploy to Mac and i(Devices) but not Android on my mac but I can build for windows and android on my pc.

     

    Just a thought

  4. Can't publish to MacOS, keeps telling me that the programs .exe is not found, well, on Mac there is no such thing as an EXE that is windows. So the Leadwerks project manager publish for MacOS is looking for a Windows executable of the project, that will never happen on the Mac.

     

    I wish there was a way to copy that output window... GRRR

    Here is the short of the log:

     

    Error: The project executable "Darkness Awaits.exe" was not found.

     

    On a new project located:

    /Applications/Leadwerks/Projects/Demo

     

    Trying to publish that:

    Error: The project executable "Demo.exe" was not found.

     

     

    I hate to point out the obvious when trying to publish a MacOS program.... but no EXE

  5. Starting a new project in Xcode, target platform to 10.8, these are my list of warnings, no changes other than letting it upgrade the template from 10.7 which doesn't work on Mountain Lion to 10.8, the sample scene does run, but get 10 issues about directory not found and direct access errors.

     

     

     

    CompileC /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.o ../../Source/App.cpp normal i386 c++ com.apple.compilers.llvm.clang.1_0.compiler

    cd /Applications/Leadwerks/Projects/Demo/Projects/MacOS

    setenv LANG en_US.US-ASCII

    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x c++ -arch i386 -fmessage-length=0 -std=gnu++11 -Wno-trigraphs -fpascal-strings -O0 -Wno-missing-field-initializers -Wno-missing-prototypes -Wreturn-type -Wno-non-virtual-dtor -Wno-overloaded-virtual -Wno-exit-time-destructors -Wformat -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-empty-body -Wuninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-constant-conversion -Wno-int-conversion -Wno-enum-conversion -Wshorten-64-to-32 -Wno-newline-eof -Wno-c++11-extensions -DDEBUG -DOPENGL -Dunix -DOS_MACOS -DPLATFORM_MACOS -D_MAC_VER -D_NEWTON_STATIC_LIB -DDARWIN_NO_CARBON -DFT2_BUILD_LIBRARY -D_MACOSX_VER -DDG_THREAD_EMULATION -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -fasm-blocks -fstrict-aliasing -Wdeprecated-declarations -Winvalid-offsetof -mmacosx-version-min=10.8 -g -fvisibility-inlines-hidden -Wno-sign-conversion -I/Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Demo.debug.hmap -I/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../include -I/Applications/Leadwerks/Engine/Source/Libraries/freetype-2.4.7/include -I/Applications/Leadwerks/Engine/Source/Libraries/lua-5.1.4 -I/Applications/Leadwerks/Engine/Source/Libraries/tolua++-1.0.93/include -I/Applications/Leadwerks/Engine/Source/Libraries/glew-1.6.0/include -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/newton -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/physics -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/core -I/Applications/Leadwerks/Engine/Source/Libraries/newtondynamics/coreLibrary_300/source/meshUtil -I/Applications/Leadwerks/Engine/Source/Libraries/enet-1.3.1/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/DebugUtils/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/Detour/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/DetourCrowd/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/DetourTileCache/include -I/Applications/Leadwerks/Engine/Source/Libraries/recastnavigation/Recast/include -I/Applications/Leadwerks/Engine/Source/Libraries/NewtonDynamics/Packages/dCustomJoints -I/Applications/Leadwerks/Engine/Source/Libraries/NewtonDynamics/Packages/dMath -I/Applications/Leadwerks/Engine/Source/Libraries/NewtonDynamics/Packages/dContainers -I/Applications/Leadwerks/Engine/Source -I/Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/DerivedSources/i386 -I/Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/DerivedSources -F/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../.. -include /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/PrecompiledHeaders/Leadwerks-Prefix-gienbxwbgreiasfneeesjmqntumt/Leadwerks-Prefix.pch -MMD -MT dependencies -MF /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.d --serialize-diagnostics /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.dia -c /Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../Source/App.cpp -o /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/App.o

     

    Ld ../../Demo.debug.app/Contents/MacOS/Demo.debug normal i386

    cd /Applications/Leadwerks/Projects/Demo/Projects/MacOS

    setenv MACOSX_DEPLOYMENT_TARGET 10.8

    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -L/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../.. -L/Applications/Leadwerks/Engine/Source/Libraries/freetype-2.4.7/objs -L/Applications/Leadwerks/Projects/OSXLib/Build/Products/Debug -L/Applications/Leadwerks/Engine/Library/OSX -L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Debug -L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Release -L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Debug -L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Release -L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Debug -L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Release -L/Applications/Leadwerks/Engine/Library/MacOS/Debug -L/Applications/Leadwerks/Engine/Library/MacOS/Release -F/Applications/Leadwerks/Projects/Demo/Projects/MacOS/../.. -filelist /Users/jbwood/Library/Developer/Xcode/DerivedData/Demo-esvboorohpnccibvjzjlublxmlra/Build/Intermediates/Demo.build/Debug/Demo.build/Objects-normal/i386/Demo.debug.LinkFileList -mmacosx-version-min=10.8 /Applications/Leadwerks/Engine/Library/MacOS/Debug/Leadwerks.a -fobjc-link-runtime -framework Foundation -framework CoreServices -framework OpenGL -framework OpenAL -framework Cocoa -o /Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../Demo.debug.app/Contents/MacOS/Demo.debug

     

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Source/Libraries/freetype-2.4.7/objs'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Projects/OSXLib/Build/Products/Debug'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Library/OSX'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Debug'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSXLib/Build/Products/Release'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Debug'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/OSX/Build/Products/Release'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Debug'

    ld: warning: directory not found for option '-L/Applications/Leadwerks/Engine/Projects/MacOS/build/Products/Release'

    ld: warning: direct access in ___cxx_global_var_init1 to global weak symbol Leadwerks::Vec3::~Vec3() means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings.

     

    Touch ../../Demo.debug.app

    cd /Applications/Leadwerks/Projects/Demo/Projects/MacOS

    /usr/bin/touch -c /Applications/Leadwerks/Projects/Demo/Projects/MacOS/../../Demo.debug.app
  6. I just purchased the iOS and Android license tonight, will probably be tomorrow sometime before I get my key, will post any updates after I am able to do some testing but I work two jobs, one full time and one part time not to mention I am a full time single father, my kids mother only gets her every other week and a few short hours on one day so doesn't leave too much time to work with this and test, but I am anxious to see how much I can accomplish, been reading the threads and going through the tutorials, I suspect it won't take much to make the games run on all three platforms, been playing with code vaults to transfer the code between the Mac and PC for recompiling, been an interesting journey, haven't written a FPS measuring tool yet, although if it is anything like Unity, I should be able to enable/disable physics per model so that said, should run pretty fast.

  7. From a fresh clean install on my MacBook Pro, opening LeadWerks with the example project, I received tons of warnings, just thought you would want to know.

     

    Initializing OpenGL2 graphics driver...

     

    Initializing OpenGL...

     

    OpenGL version 210

     

    GLSL version 120

     

    Initializing OpenGL2 graphics driver...

     

    Loading font "/Applications/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

     

    Loading font "/Applications/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

     

    Loading shader "/Applications/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawDottedLine.shader"...

     

    WARNING: Could not find vertex shader attribute 'vertex_binormal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute6' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute2' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_tangent' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute5' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute7' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute4' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_color' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_normal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute3' to match BindAttributeLocation request.

     

    WARNING: Output of vertex shader 'ex_texcoords0' not read by fragment shader

     

    ERROR: Input of fragment shader 'ex_color' not written by vertex shader

     

    Failed to link shader.

     

    Loading shader "/Applications/Leadwerks/Projects/DarknessAwaits/Shaders/Wireframe.shader"...

     

    WARNING: Could not find vertex shader attribute 'vertex_binormal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute6' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute2' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_tangent' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute5' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute7' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute4' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_color' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_normal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute3' to match BindAttributeLocation request.

     

    Loading shader "/Applications/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"...

     

    WARNING: Could not find vertex shader attribute 'vertex_binormal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute6' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute2' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_tangent' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute5' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute7' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute4' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_color' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute3' to match BindAttributeLocation request.

     

    Deleting shader "/Applications/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"

     

    Loading shader "/Applications/Leadwerks/Projects/DarknessAwaits/shaders/model/skybox"...

     

    Loading shader "/Applications/Leadwerks/Projects/DarknessAwaits/Shaders/Dynamic/default.shader"...

     

    WARNING: Could not find vertex shader attribute 'vertex_binormal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute6' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute2' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_tangent' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute5' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute7' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute4' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute3' to match BindAttributeLocation request.

     

    Loading shader "/Applications/Leadwerks/Projects/DarknessAwaits/Shaders/OcclusionQuery.shader"...

     

    WARNING: Could not find vertex shader attribute 'vertex_binormal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute6' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute2' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_tangent' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute5' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute7' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords1' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute4' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_color' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_texcoords0' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'vertex_normal' to match BindAttributeLocation request.

     

    WARNING: Could not find vertex shader attribute 'attribute3' to match BindAttributeLocation request.

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