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BenH_76

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Posts posted by BenH_76

  1. It would be really great if we could export the selected brushes we create in Leadwerks as obj or FBX. It would be really helpful to have a reference for the level when creating the detail meshes in Modo/Max/Maya.

  2. I actually love it that way. Feels like scrolling with my iPad. It really only makes sense though if you are using the Magic Mouse. If you are using a regular mouse it is weird.

  3. I've been so busy playing around with the editor that I never actually tried to press "Run" . I get a "Failed to launch" error when trying to run it from the editor. Then I tried to compile the project in Xcode and I get a "There is no SDK with the name or path 'macosx10.7' " error. I didn't want to post this as a bug because it is probably something stupid on my end. How to run a project without errors? I'm on OSX 10.8.3

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  4. I probably use the Mac version more than the Windows version. Can you be more specific about your problem? Also note that an important update was posted last week that fixed an error where adding a script to an object would crash the editor.

     

    Thanks for the reply. Sorry for bitching so much lol, was just frustrated. Anyways here are the main bugs I come across...

     

    -When creating a new folder and renaming it it doesn't change, I have to restart the editor for changes to take effect.

    -When saving a material from the material editor it crashes

    -When resizing and saving a model from the model editor it crashes

     

    Those bugs make it very hard to work with.

  5. There isn't enough time in the day to submit all of the bugs and crashes I have encountered trying to use this engine. Just use the OSX version for 10 minutes and you will see all of them.

     

    I'm sorry. I tried to give it a chance and work through the bugs, but I can't even use the damn thing for a minute straight without it crashing. It is clear that the OSX editor was not tested at all. Obviously Darkness Awaits was built on a PC and just published on a Mac for the iPad version. There is no way any game can be built using this OSX version.

     

    I will wait until a new update before I give it another go, but please before you release the update try and actually use the OSX version first.

  6. The Maya navigation has become an industry standard for many art apps. Even Unity uses it. Navigating around the Leadwerks scenes is painful for someone who uses Maya style navigation all day. For instance, I use Modo as my art app and they offer Maya style navigation in their preferences because it is so popular. I believe Blender offers it too.

     

    You could have the default Leadwerks navigation as it is now, but it would be great to have an option to switch to Maya navigation instead.

     

    Just for reference....

     

    Pan: Alt + MMB

    Orbit: Alt + LMB

    Zoom: Alt + RMB

     

    Focus on object: F

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