Hi Josh,
I've moved the camera around to where it shows the most artifacts, but bare in mind no matter what direction the camera is pointing, theres shadowing problems on the house mesh alone, all other meshes from the eval kit seem to shadow properly, its just this house model i converted and imported is causing the problem.
http://gothasoft.com/temp/prob2.jpg
I can remove the point light and leave the defaulted directional light in there and it gives simular results, portion sof the surface go black when the camera is angled at certain degrees.