I did it. In Material Editor nothing changes. In model viewer too. For packing i'm using DirectX Texture Tool, is it okay?
But why I could not see any shader effect in editor or model viewer?
P.S. Also, I tried using shader="abstract::mesh_diffuse_bumpmap_parallax.vert","abstract::mesh_diffuse_bumpmap_specular_pom.frag".
P.P.S. I think, something wrong is with light, or model. Soon I'll try another model.