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GIMPY73

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Posts posted by GIMPY73

  1. Hey Aggror , i also have nVidia (8800GT), im running win7 32bit.

     

    Ive tried running it in full screen or windowed mode and still get the same error.

     

    Not to fussed at the moment as im not using LWE a great deal.

     

    Just thought i would try and help Gordon out :)

     

    Thanks

    Gimpy73 :blink:

  2. Ok this is what ive got so far :P

     

    SuperStrict
    
    AppTitle = "Roulette"
    
    Graphics 800,600
    
    SeedRnd MilliSecs()
    
    Const GRID_WIDTH:Int = 13
    Const GRID_HEIGHT:Int = 1
    
    Const GRID_WIDTH1:Int = 14
    Const GRID_HEIGHT1:Int = 1
    
    Const GRID_WIDTH2:Int = 3
    Const GRID_HEIGHT2:Int = 1
    
    Const GRID_WIDTH3:Int = 6
    Const GRID_HEIGHT3:Int = 1
    
    Const GRID_SIZEX:Int = 32
    Const GRID_SIZEY:Int = 32
    
    Const GRID_SIZEX1:Int = 128
    Const GRID_SIZEY1:Int = 32
    
    Const GRID_SIZEX2:Int = 64
    Const GRID_SIZEY2:Int = 32
    
    Global grid:Int[GRID_WIDTH,GRID_HEIGHT]
    Global grid1:Int[GRID_WIDTH1,GRID_HEIGHT1]
    Global grid2:Int[GRID_WIDTH2,GRID_HEIGHT2]
    Global grid3:Int[GRID_WIDTH3,GRID_HEIGHT3]
    Global grid4:String[GRID_WIDTH2,GRID_HEIGHT2]
    Global grid5:String[GRID_WIDTH3,GRID_HEIGHT3]
    
    Local tiles:TImage=CreateImage(32,96,5)
    
    SetColor 255,255,0	'yellow
    DrawRect 0,0,32,32
    GrabImage tiles,0,0,0
    
    SetColor 155,0,0		'red
    DrawRect 1,1,30,30
    GrabImage tiles,0,0,1
    
    SetColor 1,1,1		'black
    DrawRect 1,1,30,30
    GrabImage tiles,0,0,2
    
    SetColor 50,100,50	'green
    DrawRect 1,1,30,30
    GrabImage tiles,0,0,3
    
    SetColor 50,80,50		'background
    DrawRect 0,0,32,32
    GrabImage tiles,0,0,4
    
    Local tiles1:TImage=CreateImage(130,32,2)
    
    SetColor 255,255,0	'yellow
    DrawRect 0,0,130,32
    GrabImage tiles1,0,0,0
    
    SetColor 50,100,50	'green
    DrawRect 1,1,128,30
    GrabImage tiles1,0,0,1
    
    Local tiles2:TImage=CreateImage(64,32,4)
    
    SetColor 255,255,0	'yellow
    DrawRect 0,0,64,32
    GrabImage tiles2,0,0,0
    
    SetColor 50,100,50	'green
    DrawRect 1,1,62,30
    GrabImage tiles2,0,0,1
    
    SetRotation 45
    SetScale (.6,.6)
    SetColor 155,0,0		'red
    DrawRect 31,2,32,32
    GrabImage tiles2,0,0,2
    
    SetColor 1,1,1		'black
    DrawRect 31,2,32,32
    GrabImage tiles2,0,0,3
    SetRotation 0
    
    Global gridData:Int
    Global grid1Data:Int
    Global grid2Data:Int
    Global grid3Data:Int
    Global grid4Data:Int
    
    Global numbdata:Int
    Global numb1data:Int
    Global numb2data:Int
    
    Global textdata:String
    Global text1data:String
    
    Global numberpicked:Int
    
    Local mx:Int,my:Int
    Local gx:Int,gy:Int
    
    Local offsetx:Int = 200
    Local offsety:Int = 350
    Local px:Int 
    Local py:Int
    
    Cls 
    While Not KeyHit(KEY_ESCAPE)
    
    SetBlend alphablend
    SetClsColor 50,80,50
    
    mx = MouseX()
    my = MouseY()
    
    SetColor 255,255,255
    
    SetRotation 0
    SetScale(.98,.98)
    RestoreData griddata
    'Draw grid
    For Local loopy:Int = 0 To GRID_HEIGHT-1
    	For Local loopx:Int =0 To GRID_WIDTH-1
    		ReadData griddata
    		grid:Int[loopx,loopy] = griddata
    		DrawImage tiles,loopx * GRID_SIZEX+ offsetx, loopy * GRID_SIZEY+ offsety,grid[loopx,loopy]
    	Next
    Next
    
    RestoreData grid1data
    'Draw grid
    For Local loopy:Int = 0 To GRID_HEIGHT1-1
    	For Local loopx:Int =0 To GRID_WIDTH1-1
    		ReadData grid1data
    		grid1:Int[loopx,loopy] = grid1data
    		DrawImage tiles,loopx * GRID_SIZEX+ offsetx-32, loopy * GRID_SIZEY+ offsety+32,grid1[loopx,loopy]
    	Next
    Next
    
    RestoreData grid2data
    'Draw grid
    For Local loopy:Int = 0 To GRID_HEIGHT-1
    	For Local loopx:Int =0 To GRID_WIDTH-1
    		ReadData grid2data
    		grid:Int[loopx,loopy] = grid2data
    		DrawImage tiles,loopx * GRID_SIZEX+ offsetx, loopy * GRID_SIZEY+ offsety+64,grid[loopx,loopy]
    	Next
    Next
    
    RestoreData grid3data
    'Draw grid
    For Local loopy:Int = 0 To GRID_HEIGHT2-1
    	For Local loopx:Int =0 To GRID_WIDTH2-1
    		ReadData grid3data
    		grid2:Int[loopx,loopy] = grid3data
    		DrawImage tiles1,loopx * GRID_SIZEX1+ offsetx, loopy * GRID_SIZEY1+ offsety+96,grid2[loopx,loopy]
    	Next
    Next
    
    RestoreData grid4data
    'Draw grid
    For Local loopy:Int = 0 To GRID_HEIGHT3-1
    	For Local loopx:Int =0 To GRID_WIDTH3-1
    		ReadData grid4data
    		grid3:Int[loopx,loopy] = grid4data
    		DrawImage tiles2,loopx * GRID_SIZEX2+ offsetx, loopy * GRID_SIZEY2+ offsety+128,grid3[loopx,loopy]
    	Next
    Next
    
    'Highlight square 
    If MouseX() > 5*GRID_SIZEX And MouseY() > 11*GRID_SIZEY Then
    
    	If MouseX() < 19*GRID_SIZEX And MouseY() < 14*GRID_SIZEY Then
    		SetBlend lightblend
    		Px = Floor(MouseX()/GRID_SIZEX)
    		Py = Floor(MouseY()/GRID_SIZEY)
    		SetColor 150,200,150
    		DrawRect Px*GRID_SIZEX+9,Py*GRID_SIZEY-1,GRID_SIZEX-2,GRID_SIZEY-2
    
    	EndIf
    
    EndIf
    
    'Highlight square 
    If MouseX() > 8*GRID_SIZEX And MouseY() > 14*GRID_SIZEY Then
    
    	If MouseX() < 18*GRID_SIZEX And MouseY() < 15*GRID_SIZEY Then
    		SetBlend lightblend
    		Px = Floor(MouseX()/GRID_SIZEX1)
    		Py = Floor(MouseY()/GRID_SIZEY1)
    		SetColor 150,200,150
    		DrawRect Px*GRID_SIZEX1-55,Py*GRID_SIZEY1+28,GRID_SIZEX1,GRID_SIZEY1-160
    
    	EndIf
    
    EndIf
    
    'Highlight square 
    If MouseX() > 7*GRID_SIZEX And MouseY() > 15*GRID_SIZEY Then
    
    	If MouseX() < 18*GRID_SIZEX And MouseY() < 16*GRID_SIZEY Then
    		SetBlend lightblend
    		Px = Floor(MouseX()/GRID_SIZEX2)
    		Py = Floor(MouseY()/GRID_SIZEY2)
    		SetColor 150,200,150
    		DrawRect Px*GRID_SIZEX2+8,Py*GRID_SIZEY2-1,GRID_SIZEX2,GRID_SIZEY2-2
    
    	EndIf
    
    EndIf
    
    If MouseDown(1) 
    
    	SetScale(1,1)
    	SetColor 255,255,255
    	numberpicked = grid1data
    
    End If
    
    RestoreData numbdata
    'Draw grid1
    For Local loopy:Int = 0 To GRID_HEIGHT-1
    	For Local loopx:Int = 0 To GRID_WIDTH-1
    		ReadData numbdata
    		grid:Int[loopx,loopy] = numbdata
    		SetColor 255,255,255
    		'SetScale(2,2)
    		DrawText numbdata,loopx*GRID_SIZEX+8 + offsetx ,loopy*GRID_SIZEY+8 + offsety
    		SetScale(1,1)
    	Next
    Next
    
    RestoreData numb1data
    'Draw grid1
    For Local loopy:Int = 0 To GRID_HEIGHT1-1
    	For Local loopx:Int = 0 To GRID_WIDTH1-1
    		ReadData numb1data
    		grid1:Int[loopx,loopy] = numb1data
    		SetColor 255,255,255
    		'SetScale(2,2)
    		DrawText numb1data,loopx*GRID_SIZEX+8 + offsetx-32 ,loopy*GRID_SIZEY+8 + offsety+32
    		SetScale(1,1)
    	Next
    Next
    
    RestoreData numb2data
    'Draw grid1
    For Local loopy:Int = 0 To GRID_HEIGHT-1
    	For Local loopx:Int = 0 To GRID_WIDTH-1
    		ReadData numb2data
    		grid:Int[loopx,loopy] = numb2data
    		SetColor 255,255,255
    		'SetScale(2,2)
    		DrawText numb2data,loopx*GRID_SIZEX+8 + offsetx ,loopy*GRID_SIZEY+8 + offsety+64
    		SetScale(1,1)
    	Next
    Next
    
    RestoreData textdata
    'Draw grid1
    For Local loopy:Int = 0 To GRID_HEIGHT2-1
    	For Local loopx:Int = 0 To GRID_WIDTH2-1
    		ReadData textdata
    		grid4:String[loopx,loopy] = textdata
    		SetColor 255,255,255
    		'SetScale(2,2)
    		DrawText textdata,loopx*GRID_SIZEX1+8 + offsetx ,loopy*GRID_SIZEY1+8 + offsety+96
    		SetScale(1,1)
    	Next
    Next
    
    RestoreData text1data
    'Draw grid1
    For Local loopy:Int = 0 To GRID_HEIGHT3-1
    	For Local loopx:Int = 0 To GRID_WIDTH3-1
    		ReadData text1data
    		grid5:String[loopx,loopy] = text1data
    		SetColor 255,255,255
    		'SetScale(2,2)
    		DrawText text1data,loopx*GRID_SIZEX2 + offsetx+6 ,loopy*GRID_SIZEY2+8 + offsety+128
    		SetScale(1,1)
    	Next
    Next
    
    gx = (mx - offsetx) / GRID_SIZEX
    gy = (my - offsety) / GRID_SIZEY
    
    If gx>=0 And gx<=GRID_WIDTH-1 And gy>=0 And gy<=GRID_HEIGHT-1 
    	gridData = grid[gx, gy]
    	grid1Data = grid1[gx, gy]
    EndIf
    
    SetColor 255,255,255
    'DrawText "Number: "+numberpicked ,10,570
    Flip ; Cls
    Wend
    End
    
    #gridData
    DefData 1,2,1,1,2,1,1,2,1,1,2,1,3
    #grid1Data
    DefData 3,2,1,2,2,1,2,2,1,2,2,1,2,3
    #grid2data
    DefData 1,2,1,2,2,1,1,2,1,2,2,1,3
    #grid3data
    DefData 1,1,1
    #grid4data
    DefData 1,1,2,3,1,1
    
    #numbdata
    DefData 3,6,9,12,15,18,21,24,27,30,33,36,3
    #numb1data
    DefData 0,2,5,8,11,14,17,20,23,26,29,32,35,2
    #numb2data
    DefData 1,4,7,10,13,16,19,22,25,28,31,34,1
    
    #textdata
    DefData "    1st 12","    2nd 12","    3rd 12"
    #text1data
    DefData " 1to18"," EVEN","",""," ODD","19to36"

     

    Its rough code but does what i need.

     

    Thanks

    Gimpy73 :o

  3. Thanks Cocopino.

     

    I do use an image of the table as a background , and thought i could map a grid over it.

     

    Then if the mouse is on a certain grid number , it equals the table number ;)

     

    Well that was one of my ideas :P

     

    I'll have a play with your code and see what i can come up with.

     

    Thanks

    Gimpy73 :)

  4. Hey MG.

     

    Its 2D at the mo using pure BlitzMax.

     

    Once i get the 2D version done i'll then switch over to using LeadWerks , and will model the table and wheel in Cinema4D.

     

    Thanks

    Gimpy73 :)

  5. Ok its been i while :)

     

    Ive been busy learning BlitzMax for the last few months , trying to get my head around OOP and what not.

     

    Anyway , I started working on a roulette game , and im having a few probs with how to do the table.

     

    What i mean is this:

     

    Do i use some sort of array grid to store the numbers on the table.

     

    Do i use some sort of Tlist to store the numbers on the table.

     

    Do i use some sort of OOP magic :lol:

     

    Are there any more ways of doing this???

     

    EG: if i placed a chip on black 17 , how would i check that it is on black 17???

     

    Any help on this :)

     

    Thanks

    Gimpy73 :)

  6. A very kind offer NA :)

     

    I think it would be great if you did a tutorial on anything.

     

    I agree with Mack , this would benifit the whole community , no matter what language it is done in :)

     

     

    PS: (im a BMax user hint hint :) )

     

    Thanks

    Gimpy73 :P

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