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DaveLee

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Posts posted by DaveLee

  1. Sure thing:

     

    texture0="abstract::whitebrickdecal01.dds"
    texture1="abstract::oldpaintedbrick01_dot3.dds"
    overlay=1
    blend=alpha
    shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag"
    shadowshader="abstract::mesh_shadow.vert"

  2. Whew, this is tough.

     

    1. S.T.A.L.K.E.R. series (Shadow of Chernobyl especially)

    2. Command & Conquer Red Alert 2

    3. Joint Operations

    4. Battlefield series (on PC of course)

    5. World in Conflict

  3. This version seems to be just a little unstable (saving a test scene saved the roads but corrupted everything else - let's hear it for backups), but the performance difference is astounding! The fixed depth of field is excellent as well.

     

    Is anyone else getting flat white ploygon smoke from the firepit or instant crashes when attempting to run through their levels? I'm wondering if I have some stray files from the last version causing problems.

  4. I'm looking to create some softer decals, but the _alphatest shader seems to only read pixels as 100% opaque or 100% transparent. Ideally I would like to be able to paint gray areas in my alphas for softer edges. After digging through the shaders I haven't found anything that works. Does anyone else have an idea?

  5. I'm a big fan of more options. At work we've purchased tree sets before, and it's frustrating when you have to buy 10 trees that you don't want to get the 12-15 trees that you do want. My vote is for smaller packs that give users more options (priced accordingly) along with a "Full package" option that has everything, maybe with a 10% discount compared to purchasing all of the smaller packs individually.

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