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Juggernaut

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Posts posted by Juggernaut

  1. 1 hour ago, Josh said:

    This is at least ten years old. I do not have this software easily accessible right now. It's backed up on some old discs, but why in the world would you be using LE2 in 2021?


    The Leadwerks 2.5 is still attractive because of the following -

    1. Excellent soft shadows for each light type commands ( functions ) accessible from C/C++ and LUA code. The Leadweks 3.X and 4.X totally lack such commands.( functions ). One can adjust the shadow map size, shadow offset , shadow softness and shadow distance from C/C++ and LUA code.

    2. Terrain shadow - this feature of Leadwerks 2.5 is completely absent in Leadwerks 3.X and 4.X

    3. Self shadow - Objects cat shadows on themselves and on those that are near to them.

    4. Brightness, contrast and saturation - The brightness, contrast and saturation of the renderer can be controlled using C/C++ and LUA code.

    5. Larger API set - Leadwerks 2.5 has a much larger set of API function calls accessible from C/C++ and LUA code than Leadwerks 3.X and 4.X making it possible to manipulate almost every important feature of the rendered scene through code without the need being tied to the game engine level editor.

    6. Leadwerks 2.5 SHADER effects - Large number of various shader effects developed by the Leadwerks 2.5 community that contains oceans, PBR, TOON, underwater light scattering etc.

    7. Leadwerks 2.5 PHYSICS - Built-in support for implementations of mechanical objects like revolving machine parts, vehicles, bouncing objects, damping effect on falling bodies that starts to bounce, realistic floating effect of objects - buoyancy on water planes..

    Hope you find the above reasons legitimate.

  2. Hello, 

    I have lost my Leadwerks 2.5 SDK license key and SDK software.

    The leadwerks2.exe updater available on the Josh's google drive cannot connect to the server for a fresh download.

    I paid 200 USD for that 2.5 version back in the days when the Leadwerks 3.0 was just getting launched. . I feel I am at a loss.

    I also bought the Leadwerks Game Engine Professional version 4.x from steam and is happy to say that I can get it installed and configured whenever I want.

    Isn't it logical that the Leadwerks 2.5 SDK version should also be available on steam for those who have paid for the software already.

    Please look into the matter and do something.

    Thanks,

  3. Hello,

     

    Does anybody know how to increase the displacement mapping strength for the terrain shaders ?

     

    How do I increase the distance at which the engine switches the terrain details from high resolution to low resolution ? I observed the engine is turning off normal mapping and displacement mapping when camera is taken a few steps back from the terrain mountain or hill. How can I adjust this distance ?

  4. Can anybody please provide the working links for

     

    1. LE 2.5 downloads - shaders, assets, scripts, textures and other community driven each and every things.

     

    2/ LE 2.5 engine downloader.

     

    3. Community wikis, official tutorials, docs,

    • Upvote 1
  5. SetReflectionElements(ENTITY_RENDERABLE);

     

    Is this what you mean?

     

    Yes and no. "Yes" - because that function enables reflection of everything on the water plane surface while working through the code editor. "No" - I was asking for a solution to achieve the same effect while working in the world editor without using any code. Will have

    to check though whether that function SetReflectionElements(ENTITY_RENDERABLE); works for objects that were added to the world using the "vegetation system" available in the terrain editor section of the world editor.

  6. Hello,

     

    After adding trees over the terrain surface and a water plane I tried to get reflections of trees that are near the edge of the water plane or are planted half-submerged in the water plane by going to ( In the editor )

     

    Tools => Options => Configuration

     

    and then setting the value of Reflection to : "Everything"

     

    But unfortunately the reflection of trees ( the leaves and the branches ) fail to show up on the water plane

    surface.

     

    Ironically the same steps worked for me when I was testing the engine using Leadwerks 2.5 trial version

    before purchase !

     

    So what am I missing here ? What is the correct procedure to get reflections of any object whether static or animated ( barrels, trees, houses, animated character - people etc. ) on the surface of the water plane ?

     

    Thanks,

  7. @Aggror:

    I would like to see a complete guide from you ( if possible ) on how to get the shaders that come with LE 2.5 to work with LE 3.0 since both the engines work with OpenGL 2.1

    If you can provide us such a guide, I might go for LE 3.0 PC version. I am not interested in the iOS and Android version right now. The guide can give us a boost in rendering quality of LE 3.0 that is available for use in LE 2.X. I hope I am not asking something off the

    track.

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