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Posts posted by fumanshoo
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I thought this might work, but it's not...
menueMaterial = LoadMaterial("abstract::Menue.mat") menue = DrawImage(menueMaterial,0,0,1,1) on = 1 if KeyDown(Key_U)==1 then DrawImage(menueMaterial,1,1,1,1) if on== 1 then DrawImage(menueMaterial,1,1,1,1) on = 0 else FreeEntity(menue) on = 1 end end
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I'm using Lua, so it'd go a little different, but I think I get the main point...
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Hi, so I've been staring at the "class" Lua file for a good hour now and I'm getting nowhere. I thought I started to understand when it says "function class:CreateObject (model)" where it is obviously creating the specified model, but I still don't understand why "class" is there. I guess what i'm asking is what "class","super","self" and "group" are and how I could use those terms to parent a model to a controller within the Editor...
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Ah, thank you.
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How would I get rid of my cursor? It moves around in the middle of my screen when i'm in third person and I just want to get rid of it. Is there any way to just hide it?
EDIT: Also, I'd like to ask how to free my mouse from being stuck in the middle of the screen and how to un-hide it so that I could use it in some wort of menu.
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Very efficient, looks nice, fits the atmosphere and saves polys. I think we both deserve a pat on the back.
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I'm currently designing a "ghetto/slum" neighborhood and to save time, some of my windows are boarded. It's easy and wayyy less time consuming... plus it doesn't look half bad.
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I hate making architecture, but windows are fun because if you have just the right texture, it can come out really nice.... I don't know how that is helpful for you, but I deemed it worth telling you haha
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Well, like I said earlier, I used to use the Editor, but I want to better myself when it comes to programming and I think little things like this help. It's not like this little practice is ACTUALLY being used, it's all being put into a dummy scene where I just fool around with stuff. It's helpful too because I had no idea what recursive meant until now.
Well, I shouldn't say that I USED to use the Editor because I still do, but not for my little test lab scene...
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YES! It seems that every day, I learn about something great that will come out of LE3. I just can't wait for it's release! So exited
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I think it may take me a little more time to learn all of that. commands... or at least I think they are command like "self.model" and "self.super" confuse the hell out of me. Same with "group:" and "class" I'm just not advanced enough as a user to understand it quite yet, but I am getting there. If you would be willing to privately teach me ( which I highly doubt would ever happen haha ) and help me understand the class file or better yet how to make a controller that is compatible with the game script path, I would be very appreciative, but until then, I am happy with slowly learning on my own haha.
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Well I love the Editor and I had already created the scene in the Editor, but I want to learn more about the Script Editor mostly because I suck at programming in general. The Editor is very reliable and easy, but I just want to learn more. Programming is beginning to become more of a fun thing to me than a chore. Thanks a lot for the help and sorry, I should have told you that I was using Lua Script.
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sceneBuildings = LoadModel("abstract::general visualization of the slums.gmf")
sceneBuildings:SetPosition(Vec3(0,-.05,0))
sceneBuildings: SetCollisionType(2)
EntityColor(sceneBuildings,Vec4(.5,.5,.5,.5,1))
Is this what you mean? I am still not getting the desired effects....
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Why is it that if I LoadModel, I can set the collision type, but I can not SetColor(Vec4( ect... but if I LoadMesh, I can Set the color but can not set the collision type? I kinda need to do both in this situation...
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Thank you.
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Can you paint multiple textures onto one object? I could easily put all the textures that I have into one image, but I just want to know...
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Well I was loading it into a scene at first and adding the basic properties and what not, but I didn't like that because I prefer to load separate models and use the scene editor for the terrain. Really nice that I can manipulate it both ways. But thank you. I had no idea what the difference between a mesh and a model was in that aspect until now haha.
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Shouldn't this make my houses collide with my character? It's being given no collision properties despite me setting the collision type.
sceneBuildings = LoadMesh("abstract::general visualization of the slums.gmf")
sceneBuildings: SetCollisionType(COLLISION_PROP)
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Could you possibly tell me where you found out how to do this? A source would be much appreciated.
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What I would do is put a plane at the edge of the world and say
if EntityDistance (object,plane) <1 then
FreeEntity (object)
end
But i'm a noob, so what do I know haha
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Thank you very much. Now, I can finish your amazing tutorials
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oh wow, fail. The link you sent had Font Studio in the Load Font description. Didn't see that there.
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The one I was looking for was 1.On Leadwerks and 2.Not in Russian haha but still works just fine... God, I wish I spoke Russian.
@gamecreator: I have no problem with displaying it, but I would not have any fun making text. Thanks for sharing this, It will save me a LOT of time.
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I can't find Font Studio which was supposedly in the tools section of Werkspace. I was just about to do the font tutorial from Aggror's channel, but I can't find Font Studio anywhere
My First Menue
in Programming
Posted
I keep getting "exception_access_violation" in all caps.