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Posts posted by CreativeOcclusion
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Sorry for late reply...l am at work...yes it happens every time I try to open the editor
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Windows7 R7 260X..with recommended drivers
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Just bought the standard version today....started new test project and everything worked fine...left for a while and came back...when I started leadwerks I get Exception Access Violation.. Not sure what happened, It was working fine before shutting it down with the C++ test project loaded...HELP..
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Thank you CreativeOcclusion!! I will definitely try it!! By the way, can Leadwerks make a world map with anime graphics?
Yes...you can make almost any kind of game with Leadwerks....A lot easier than CryEngine....
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Blender3D is free and has many tutorials and books....and of course Leadwerks as your game engine....
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Hey Tiago....Welcome to Leadwerks...I would recommend that you take some time and learn some of the skills that you are lacking...There are "Idea Men" on every development site in the world...having a idea is great, but there is a lot of work that goes into a video game...I recommend that you slow down a little and start taking tutorials for Leadwerks and ask questions here on the forums...A little learning can go a long way....hope this helps....
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Welcome to Leadwerks....
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@talamander.....As rick said, doing a multiplayer game for your first game with little coding experience is the death of your dream project...Start small and take all the tutorials...put out several small games and let the community here play them and give feedback...take this feedback as a learning experience to make your dream game better....Welcome to Leadwerks
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Get in contact with Josh at support @ leadwerks.com
I was in the same position as you with 3.0...I got a upgrade to the indie version only...no C++....You will have to buy the standard version which is on sale now...but josh should give you the upgrade to indie but you will have to pay for standard version...It may be faster to contact Josh on Steam....hope this helps....
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Mine is only using the new water...no post posteffects....I have tried a lot of different things with this project so there is really no telling what the cause of the problem...I tried a new project and it publishes fine....
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I see what you mean NA....you know your in a crazy place when you see pigs wearing sunglasses....Not you Josh, I was talking about DerRidda....
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I could not get it to work until I deleted the zip folder in the published folder and copied the folders from my project and pasted them in the published folder....I believe that the publisher is having trouble with the files in the zip...Josh will probably fix this soon...
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I have been working with the beta version 3.4 and everything seems to be working good....
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It should update automatically when you start the engine....
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I would like to join just to follow along as a learning experience...Is this ok....?
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Thanks for the update on the hangout Olby.....
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Make sure you change the character angle in the editor back to zero....
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Try rotating in modeling program and reimport....
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I have the same problem....I tried recalculating the normals in the model editor but it did not work...I wish Josh would give us a copy of the FBX file when selling us models so we can adjust them....
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Did you keep guessing the x/y/z offset like I did for the sword?
Unfortunately, yes.....
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I had a similar problem once and used a pivot parented to the wrist...this allows you to offset the pivot from the wrist and attach the sword to the pivot....may not be the correct way, but it allows for precise rotation of the sword....the pivot will work similar to the Dummy object you mentioned, but is implemented in code....Adding a bone to the hand is also good....hope this helps
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Also every light source is a camera
WTF...That's odd indeed....
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To me, it seems he will waste plenty of precious development time, if decide to walk consoles while current system still require some polishing and tuning up. Chances are, he will lose momentum he has with current system. I think, not yet.
I agree with Naughty Alien...Engine still needs work, before adding console support....
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Apples and Apples. Nvidia vs AMD is what this discussion is about as it is about graphics cards and their drivers.
Sorry DerRidda...I know what the discussion is about and put Intel in there instead of Nvidia...Wolfenstein plays perfect with new drivers...I run many programs using opengl and have had no problems with any of them except Leadwerks....
Standard version crash...
in Leadwerks Engine Bug Reports
Posted
Got it working by reinstalling...not sure what happened but at least it is working now...thanks for the help....