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Shaping

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  1. Can the price be communicated privately so that I can buy it? This is what was trying to determine with the e-mails sent to support at leadwerks dot com. The price of LE2.5 plus upgrade seems to be public information. I found the prices mentioned somewhere in the forum: $199.99 plus $1000 for the automatic upgrade to LE3. I could be mistaken. Was the $1000 upgrade a hypothetical figure or a real upgrade price?

     

    The price for any form of Leadwerks3D has not been made public.

  2. The source code license is priced for professional studios, and the Leadwerks3D source license will be more so. However, you are unlikely to need the source, since the library is very flexible. I encourage you to try the evaluation version and ask any question you may have in the forum here.

     

    What is the difference between the "source code license" and "Leadwerks3D source license"? I thought that we could buy the LE2.5 with an added upgrade cost for LE3 when it becomes available. I assumed that a similar upgrade path exists for buying source, if needed.

     

    As mentioned above, can someone help me move forward again with my eval? I can't get the basic cube demo to run in VS 2010. If there is a page describing how to do this, sorry, I've missed it. Most help refers to VS 2008. Must I use VS 2008?

  3. Source code costs a bit more, but not much. Everyone who has a real job can afford it. You don't really need source code though, because the main purpose to own source code is to backup your company investments, not to develop the engine.

     

    I prefer to interface my dynamic language environ VisualWorks Smalltalk (VW) to the Leadwerks C DLL functions, but this may be awkward--not sure yet; I need to see more of the API, and use it for a bit. On the other hand, having the engine C++ code would let me port the engine to Smalltalk, but, if Josh's new engine/framework works well, I don't need the headache of maintaining the engine code and my application layer. Also, Smalltalk doing call-outs and callbacks to/from the engine in a DLL will perform better than having everything in Smalltalk, even when the FFI's boxing/unboxing of floats is considered. However, if I need an engine fix, and Josh is not ready with it, I can do it myself, if I maintain my own engine.

     

    My weakness: I'm very detail-oriented and will tend to start working down in the trenches (engine), instead of staying up in my application layer. I must stay in the application layer through the end of this year. Not having engine source might help me do so.

     

    I have a specific simulation I must complete by summer. The simulation is completely programmatic--a math-model comprising several dozen classes. I will eventually use the editor to do some things, but don't foresee needing it short-term. I've hitherto used the fixed-function Jun OpenGL framework, but I'm tired of the look, and want to move on to a shader-based engine.

     

    Concerning costs: Does LE3 cost $199.99 + $1000 = $1199.99? Does anyone know the cost of the LE3 source?

     

    I worked through the basic demo app, the degenerate one producing the console window closed by a keystroke. I went on to code the following simple cube demo, but my call to Graphics(640,480,0,0,GRAPHICS_BACKBUFFER+GRAPHICS_DEPTHBUFFER) is failing. I'm trying to do this in VS 2010. Will this work? Is there a specific reason why I must use VS 2008? I'm running a FirePro 8700 with latest drivers. Can someone tell me how to use VS 2010 with the LE2.5 Evaluation Kit?

  4. Greetings everyone.

     

    I've been sending e-mails to Josh at support at leadwerks dot com for a few days now, with questions concerning the cost of licensing and source, a description of my application and immediate needs/schedule, and some feedback/corrections on the tutorials associated with the LE2.5 evaluation kit. I've not received any responses yet. Should I be using another e-mail address?

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