You must mean "editor.log" instead of "engine.log". The one I found contained this
Leadwerks Engine 2.43
Initializing Renderer...
OpenGL Version: 3.3.10792 Compatibility Profile Context FireGL
GLSL Version: 3.30
Render device: ATI FirePro V8700 (FireGL)
Vendor: ATI Technologies Inc.
DrawBuffers2 supported: 1
16 texture units supported.
GPU instancing supported: 1
Max batch size: 32
Shader model 4.0 supported: 1
Conditional render supported: 0
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//query.vert", ""...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/globals.lua"...
Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"...
Loading model "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading mesh "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading material "c:/program files (x86)/leadwerks engine sdk/materials/effects/invisible.mat"...
Loading script "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"...
Creating class light_directional
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//editor/guide.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//pointentity.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//editor/grid.frag"...
Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"...
Loading texture "incbin::noise.dds"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_hdr.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"...
Loading texture "incbin::Arial9.dds"...
Freeing class light_directional
Deleting mesh reference "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/globals.lua"...
Deleting model reference "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf".
Loading texture "c:/program files (x86)/leadwerks engine sdk/models/entities/road/road_node_icon.dds"...
Loading model "c:/program files (x86)/leadwerks engine sdk/models/entities/road/road_node.gmf"...
Loading mesh "c:/program files (x86)/leadwerks engine sdk/models/entities/road/road_node.gmf"...
Loading script "c:/program files (x86)/leadwerks engine sdk/models/entities/road/road_node.lua"...
Creating class road_node
Loading model "c:/program files (x86)/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"...
Loading mesh "c:/program files (x86)/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"...
Loading script "c:/program files (x86)/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.lua"...
Creating class environment_atmosphere
Loading material "c:/program files (x86)/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.dds"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/skybox.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/skybox.frag"...
Loading model "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading mesh "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading script "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"...
Creating class light_directional
Loading texture "c:/program files (x86)/leadwerks engine sdk/models/entities/light/ambient/light_ambient_icon.dds"...
Loading model "c:/program files (x86)/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"...
Loading mesh "c:/program files (x86)/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"...
Loading script "c:/program files (x86)/leadwerks engine sdk/models/entities/light/ambient/light_ambient.lua"...
Creating class light_ambient
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//editor/sobel.frag"...
Loading heightmap...
Loading texture "c:/program files (x86)/leadwerks engine sdk/maps/deserthighway_alpha.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_smoothsand.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_smoothsanddot3.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksand.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksanddot3.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rockwall.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rockwalldot3.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_smallrocks1.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/terrain/desert/terrain_desert_smallrocks1dot3.dds"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
Loading material "c:/program files (x86)/leadwerks engine sdk/materials/roads/road.mat"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/roads/road_dashedwhite2.dds"...
Loading texture "c:/program files (x86)/leadwerks engine sdk/materials/roads/road_dashedwhite2dot3.dds"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"...
Warning: 2 mesh errors in surface tangent/binormal calculation.
Warning: 1 mesh errors in surface tangent/binormal calculation.
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_distancefog_bloom_hdr.frag"...
Freeing class road_node
Freeing class environment_atmosphere
Freeing class light_directional
Freeing class light_ambient
Deleting mesh reference "c:/program files (x86)/leadwerks engine sdk/models/entities/road/road_node.gmf"
Deleting mesh reference "c:/program files (x86)/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"
Deleting mesh reference "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"
Deleting mesh reference "c:/program files (x86)/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"
Deleting material reference "c:/program files (x86)/leadwerks engine sdk/materials/effects/invisible.mat"
Deleting shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//editor/generic.vert|zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//editor/sobel.frag||120".
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/globals.lua"...
Deleting model reference "c:/program files (x86)/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf".
Deleting model reference "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf".
Deleting model reference "c:/program files (x86)/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf".
Deleting model reference "c:/program files (x86)/leadwerks engine sdk/models/entities/road/road_node.gmf".
Deleting shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/skybox.vert|zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/skybox.frag||120".
Deleting material reference "c:/program files (x86)/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"
Loading model "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading mesh "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
Loading material "c:/program files (x86)/leadwerks engine sdk/materials/effects/invisible.mat"...
Loading script "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"...
Creating class light_directional
Deleting material reference "c:/program files (x86)/leadwerks engine sdk/materials/roads/road.mat"
Deleting shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert|zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag||120".
Loading shader "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/program files (x86)/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"...
Freeing class light_directional
Deleting mesh reference "c:/program files (x86)/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
Invoking script "C:/Program Files (x86)/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
Invoking
Note that the last line is incomplete. I cleared and saved the file, and reran the program past the Graphics call, but got nothing in the editor.log file.