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Posts posted by ESP
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Dodgy looking file name. Could be the problem.
Robin
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Curious. Does that mean that I must have somehow published any windows app I created? All my code is Lua at the moment. I also am not using a map. I only installed eclipse after changing lots of DAs code.
Robin
Which means only the Lua changed... Sweet.
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That did make me laugh. :-)
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Windows 7 Pro. Dedicated LE machine. Ok till now.
Robin
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Have not even installed eclipse or any android/ios Stuff.
This is just plain old Leadwerks 3....
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As I seem to be getting nowhere in porting to Android, I decided to remove ALL traces of LE3 and Eclipse from my machine. After doing a fresh download all I get is a 'Failed to launch' error when trying to compile anything (even DA). Anyone got any ideas?
Robin
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I thought Flash was dead and we all need HTML5 now?
Plus Flash does not seem to work on Android....
Robin
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lightingmode 1 or 2??
2 works
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Context:setblendmode ?
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plane
in Programming
Just tried it I notice that you no longer need (or have) to press a create button.
Robin
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plane
in Programming
It is still a box. Can you draw a box and then delete the sides?
Robin
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*bump...
I really don't see myself getting very far in LE3 if I can't solve/get help for this... It has to be something trivial, but I've been stuck for a week now.
Robin
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Hi,
Any chance we can get these to view off-line?
Robin
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* bump...
My material file generated by the editor:-
//Leadwerks Material File blendmode=0 castshadows=1 zsort=0 cullbackfaces=1 depthtest=1 diffuse=1.00000000,1.00000000,1.00000000,1.00000000 specular=0.000000000,0.000000000,0.000000000,0.000000000 lightingmode=1shader="shaders\dynamic\diffuse.shader" texture0=".\ivologo.tex"
Robin
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I get the same as beo6
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*bump
Back in work today. Need to understand why I get nothing on Android.
function App:Start() self.platformname = System:GetPlatformName() if self.platformname=="iOS" or self.platformname=="Android" then Device:SetOrientation(1) self.usetouchcontrols = true self.window = Window:Create("",0,0,1000,600,0) else self.usetouchcontrols = false self.window = Window:Create("",0,0,600,1000,0) -- self.window = Window:Create("",0,0,1800,1440,0) end self.context = Context:Create(self.window) self.world = World:Create() self.camera = Camera:Create() self.camera:SetRotation(35,0,0) self.camera:Move(0,0,-20) local light = DirectionalLight:Create() light:SetRotation(35,35,0) --Create a model and apply the material local material1 = Material:Load("Materials/fabric/ivologo.mat") self.model = Model:Sphere(32) self.model:SetMaterial(material1) self.model:SetScale(6,6,6) return true end function App:Loop() if self.window:Closed() or self.window:KeyHit(Key.Escape) then return false end self.model:Turn(0,Time:GetSpeed(),0) -- self.context:SetColor(0,0,1) -- self.context:Clear() local p = self.window:GetMousePosition() p.z = 5 + (p.x/50) + (p.y/50) p = self.camera:UnProject(p) self.model:SetPosition(p) Time:Update() self.world:Update() self.world:Render() --Display the device information on the screen self.context:SetBlendMode(Blend.Alpha) self.context:DrawText("GetOrientation : "..Device:GetOrientation(),2,2) self.context:DrawText("GetAcceleration : "..Device:GetAcceleration():ToString(),2,22) self.context:DrawText("GetMousePosition: "..self.window:GetMousePosition():ToString(),2,42) self.context:DrawText("platformname : "..self.platformname,2,62) self.context:DrawText("UPS : "..Time:UPS(),2,82) self.context:DrawText(System:GetMemoryUsage(),2,102) self.context:Sync(true) return true end
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Gotta love Mumbles
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I was following the examples... I now get a textured sphere but not on Android. It would appear that it is doing something because of the UPS() drop but I see nothing.
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Hi Guys (and girls )
I give up. What am I doing wrong. I do not get a texture on my sphere. 'ivologo.png' is 256x256, LE3 creates a .TEX and .MAT but I see no texture.....
Robin
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Try turning off all devices apart from the USB. Get it to boot then and you've cracked it.
Robin
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It would appear not to be in lua at all.....
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Is this the new BIOS locking/Booting order **** getting in the way?
Robin
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Ahhh. I was getting Model::Sphere and Shape::Sphere mixed up. Cheers for that
Robin
DDS textures not importing
in Leadwerks Engine Bug Reports
Posted
1.dds or ._1.dds?
Robin