Jump to content

CGMan

Members
  • Posts

    19
  • Joined

  • Last visited

Posts posted by CGMan

  1. I'm interested in that as well.

    even if there won't be any support in the beginning, we can use tricks to get the effect like a second camera just rendering a plain with the scene buffer as the texture and an effect applied to that plain. then copy the rendered image, change the effect technique, texture with the new image, render, copy image, change technique, texture, and so on. should be fast enough laugh.png

  2. I really have no idea about cross platform development or Apple stuff in general, so this probably sound really stupid. Is it possible to create a game with LE3 on windows and test it on an iPhone, or is it necessary to use a mac for that? Is it even possible to transfer the game easily, or do you need to upload it to the app store and/or conclude a contract? I am in the dark wacko.png and you probably can help me the most

     

    It seems that using windows is not possible for know

  3. everthing seems to load fine

     

    Loading model "d:/leadwerks engine sdk/models/entities/environment/corona/environment_corona.gmf"...

    Loading mesh "d:/leadwerks engine sdk/models/entities/environment/corona/environment_corona.gmf"...

    Loading script "d:/leadwerks engine sdk/models/entities/environment/corona/environment_corona.lua"...

    Creating class environment_corona

    Loading material "d:/leadwerks engine sdk/models/entities/environment/corona/flare1.mat"...

    Loading texture "d:/leadwerks engine sdk/models/entities/environment/corona/flare1.dds"...

    Loading shader "zip::D:/leadwerks engine sdk/shaders.pak//corona.vert", "zip::D:/leadwerks engine sdk/shaders.pak//corona.frag"...

     

    ...

     

    Creating class environment_emitter

    Loading material "d:/leadwerks engine sdk/models/props/le examples/firepit/smoke.mat"...

    Loading texture "d:/leadwerks engine sdk/models/props/le examples/firepit/smoke.dds"...

    Loading shader "zip::D:/leadwerks engine sdk/shaders.pak//particles/particles.vert", "zip::D:/leadwerks engine sdk/shaders.pak//particles/particles.frag"...

  4. when I call LoadScene, my .sbx file loads properly, with all scripts running and so on, but all particles and coronas are not visible. Is this a common problem and is there a way to solve this? I'm using LE2.5, and C++ for programming, the particles are the standard LE dust particles and coronas. It works in the editor by the way. thanks in advance.

  5. I don't know if this problem has already been solved

     

    I've got a problem rendering transparency in 3DWS. The surfaces are still solid, with no transparency applied.

    I'm using Win 7 64bit and a NVIDIA GTX580.

    I created some shoe sprites to fill a shelf in a shopping mall,

    texture resolutions are 128x256, 256x128 and 256x256, file format is DDS DXT5, with mipmaps, the alpha channel only covers the shoe itself, so that all sould be fine.

    I also plan to add clothing, it would be great to see the results in realtime, its difficult to work without that feature.

    The screenshot shows what it currently looks like

    Thanks in advance happy.png

    post-5761-0-87219700-1346758372_thumb.jpg

×
×
  • Create New...