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karmacomposer

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Posts posted by karmacomposer

  1. I tried all this - did not work.  I went back to the original rigged model in Mixamo (the website) and added animation to it and then qued it for download.  I chose FBX (the other is Unity FBX - not sure which one?). The other parameters are T-Pose (or original FBX pose) and FPS which is set to 30.

    That's about it.  I download it as a zipped file, unzip and then copy and paste those into the animation folder inside of Leadwerks (I created a animations folder to organize it). Leadwerks converts the files to .mdl and when I attempt to load them into the character they were made for - same rigging exactly - they fail with a error.

    I'm stuck and I really need this to work.

    Other models I bought from vendors with included animations work perfectly, so I do not know what I am doing wrong.

    Mike

  2. I did that and when I try to load the .mdl files into the model one-by-one, they all fail giving an error. These are fbx files straight from Mixamo.

    All I did was copy and paste them into a animation folder inside my model's folder.  They obviously were converted, but none will load.

    Now what?

    Mike

  3. I have no idea how to use the 3rd person camera from the store.  I added a character and a camera.  It seems I need to load the 3rd person lua script to the camera.  Fine.  Did that.  I have no way to point to the turtle character.  If I try to load a render target, it wants a .tex file (a texture).

    WTF???

    Then, when I test it with just a terrain and a turtle character, the camera and a few lights, I fall through the terrain as does everything else.

    How do I set up the terrain so it has physics and I can stand on it - and other models don't fall through to oblivion.

    How do I set up the models so they don't fall through the terrain?

    Most importantly, how do I choose the turtle as the 3rd person character?

    If I attach the 3rd person script to the turtle, I get only blackness when running.  Nothing shows up. I assume that's not the way to do it.

    Help please.

    Thanks.

    Mike

  4. I'm back!  I am bringing in my characters into Leadwerks and I am trying to scale down one of them - it's ginormous!

    I can't seem to find a way to scale all (all three axis) nor can I find a numerical way to do so.

    How can I do this?

    Mike

  5. Every time I try to run a simple level with a terrain, a model and a lua player script attached to it, I get this:

     

    Failed to create debug process "C:/Users/MFelker/Documents/Leadwerks/Projects/Billy1/Billy1.exe".

     

    It will not write the .exe no matter what I do. I changed the folder permissions to admin and I am running as admin. What should I do to make this work?

     

    I also got this for the included demo level. What now?

     

    Mike

  6. So point releases do cost more money. Sigh.

     

    So it costs $99 to upgrade to the latest version. I have stand alone - what do I lose by going with STEAM, which, as you know, is also $99 for everyone? Considering I started with 1.0 (actually, I have been with Leadwerks since day one), is there an upgrade price that is a bit better than the STEAM price, since it's the same?

     

    Lastly, do I need to also upgrade the Android and IOS exporters each and every time? It could get costly if that's the case and i'd have to stay with Unity.

     

    Mike

  7. I am creating a game where the main character uses a variety of weapons to destroy things and when he hits something, it explodes into fragments. I don't want to explode just the polygons, I actually want chunky explosions.

     

    Now, I have this working in Unity, but Unity is a pain in the butt overall and I am having to work around so many things that I am looking at Leadwerks more seriously for our project.

     

    Critical to the game is these explosions - so the questions is, can it be done and if so, how hard is it to do so?

     

    Any input is welcome.

     

    Mike

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