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Posts posted by karmacomposer
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Is this still available for Leadwerks? Can we use newer Xbox controllers with it?
Thanks
Mike
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The way Leadwerks worked for translate. rotate, scale, etc was excellent. A graphical gizmo is more than just handy, it provides graphical feedback and allows you to work faster and smarter - especially in 4 views.
Sync between all views
Terrain editing as in Leadwerks - we are missing all the really good stuff. No smoothing or eco painting. In addition, ramp, erosion and other terrain-specific tools would be stellar. Heightmap import needs to be fixed. Right now, it does not work.
Drop to floor/terrain for assets - much easier to level design with drop to floor.
Snap to object - excellent for modular kit bash workflows
Better Undo/Redo
Prefabs and/or grouping
Mike
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I tried to add a terrain to a new level and when I started sculpting, Ultra Engine crashes with this error popup: vkWaitForFences returned error -4
Mike
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I also noticed the reason I cannot move assets is because I need to set the grid ([ or ]) smaller or larger - then my assets can move. Is this also a bug?
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I started a new project, new map and I was shown the quad view with no grid
I used the [ and THEN the grid became visibleIt should be visible and usable from the start. This will confuse people.
Mike
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15 hours ago, Josh said:
Click somewhere on the object, hold the mouse, move the mouse, and let go.
In the 3D viewport this will move the object on the XZ (horizontal) plane. If you hold the Alt key you can drag objects up and down in the 3D viewport.
Not working with the trackball mouse. I know how to click and drag. This ain't working. I'll have to get a normal mouse, which my broken hands don't like very much.
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On 11/7/2023 at 10:23 AM, Josh said:
I plan to add this as a visual indicator only, while keeping the existing method of moving objects.
And how is that done because I cannot figure out how to move objects around in any viewport without the gizmo. I'm completely confused.
I installed the latest Dev version. I have a trackball mouse - no middle mouse button to click. I can scroll however.
Mike
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We need a kick *** ocean and water shader with waves, foam, underwater effects and caustics, etc.
Please make that a reality. I know there is already buoyancy, so great water would really help.
Mike
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10 hours ago, Josh said:
Yeah, I just wanted to put this out first and then see how people use it. A few years ago people were insisting that multiple components would allow things like this to be broken down into multiple reusable pieces, although I agree it seems convoluted to me.
All I know is that the most successful games are mostly 3rd person games (at least is appears that way to me).
Mike
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18 hours ago, Josh said:
Right now it just handles a camera and movement controls. Since Ultra supports multiple components, I was not sure if animation should be part of the same code or if it should be a separate component.
Don't you think it will look very weird and unnatural to have a camera follow a character you can see on screen but that does not animate (walk, run, etc) as you move it? It needs animations - and my characters are rigged already, so the ability to turn on animations and choose the frames would be a big deal and make the 3rd person camera as well as NPCs look realistic.
Mike
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2 hours ago, Josh said:
Currently it doesn't even handle animation, but I am planning on using that robot character to demonstrate animation with.
I was not sure how the components should be broken down, but I think having a default single component that handles as much as possible is the correct approach, and then if someone wants to separate it into more sub-parts that can also be an option.
So then 3rd person is not ready yet? If you use a character and walk and run animations don't work then they just slide around (jumping, climbing, swimming, etc)
Mike
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As soon as I find a character amongst my 3d asset collection, I will test the 3rd person camera. I assume it has to be rigged with animation.
Mike
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On 11/18/2023 at 9:52 PM, Josh said:
Yes, it's in the player components group.
Now that I have the dev version installed, I added a camera and went to add a component - no third person camera. How do I do this? Is there a 3rd person project I can download to get started?
Mike
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I restarted and same thing - does not run. I tried running as admin - nothing. It's not running as a task in task manager either.
... then ...
I tried to run Ultra Engine editor and it told me to login and then the client worked.
Weird!!!
Mike
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I deleted the file and it still does not run. I will try a reboot and see if that helps.
Mike
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Ultra Engine client will not run for me. I double click the application icon and nothing happens.
Ultra Engine Building software works fine.
Windows 11
ASUS ROG ScarStrix 64gb ram, 1tb ssd, GeForce RTX 3080
Mike
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I am sorry to be so dim. Uninstall button where, exactly and which dropdown box? Is this a github thing?
Mike
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Thank you. Will do
Mike
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I am using Lua and not C++
Mike
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I only have first person scripts in there.
No third person and no VR,
Mike
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I would like to create third person games with a character as player. Is there a Lua camera/player script available for Leadwerks/Ultraengine?
Thanks.
Mike
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How do I join the /dev channel?
Mike
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I am trying to import assets and if I am in a blank area of the grid it draws whatever primitive is selected, which is incredibly annoying. If I am trying to import, move, scale or rotate assets, I do not want to be drawing primitives like cubes or spheres.
Also, I cannot seem to move imported assets in the quad view - they disappear and no move gizmo appears. We need a move gizmo and the assets need to not be hidden on the screen in the quad view.
It would also be nice to be able to sync the four views so when you move an asset, it moves in all views.
Mike
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OK, I found the problem. I accidently saved as a text and not binary version. Now it works. However, another problem. When I drag and drop an asset into the editor, I cannot delete it. I think it's a bug.
Mike
AI-generated textures
in Game Artwork
Posted
Where do you get an API key for the AI texture option?
Mike