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Chris Vossen

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Posts posted by Chris Vossen

  1. Hi everyone,

     

    I'm Chris Vossen, I wrote the majority of "Darkness Awaits" and have spent way too much time with the documentation. I wanted to open a forum up to answering LE3 user questions about how to do things in Lua or editor.

     

    Please don't be bashful! If you have a question chances are there are/will be many others out there with the same question.

  2. I really should have been working but I decided to give it a try!

     

    First off it was very enjoyable and oddly relaxing!

     

    Thoughts:

     

    1. Without being able to re-assign wizard types (or maybe you can but I couldn't figure it out....) there is no incentive to purchase the cheap wizards since they just take up a vital wizard slot.

     

    2. The ability to re-position wizards would add an extra gameplay element.

     

    3. The AOE wizards are too much awesome! I played a round where I set all my slots to AOE wizards and only took 1 point of damage the entire game... but it did make me feel like a champ at the game. Possibly reduce their damage, or casting speed, up their cost, limit their slots... or just keep them awesome.

  3. Hey everyone,

    My apologies for being so late to respond! Here is my current list of particle system requests (in order posted):

     

    1. Soft particles (quick explanation: http://blog.wolfire..../Soft-Particles)

    2. Physics responsive particles

    3. Trail particles

    4. Fillrate control

    5. 3D Verlet physics for particles

    6. Attractors & deflectors

    7. Mesh based emitters

    8. Particle events (Particle Born, Particle Death…etc)

    9. Multiple emitter areas (square, spherical, cylindrical…)

    10. GPU based particles using geometry shaders

    11. Visual editor for matching particle effects to object motions (example: flames on a sword swing)

    12. Particle over time texturing

    13. Formula to describe the flying path of a particle

     

    I like this idea because I’ve come across a couple times in which this function would have made my life a lot easier. For example here is a video of a portal I made with spiraling particles.

    Since I didn't have access to the particles flying path I had to make 8 emitters positioned in a circle and activate them at different times in a clockwise order. If I could manipulate the flying path it would have only taken one emitter with a unique particle flying path.

     

    14. Color blending

    15. Sound triggers

     

    All of these ideas are great and it will be exciting to see how many of them I can incorporate into the engine and at the same time make the system as user friendly as possible (Because there is no point in having awesome features if no one can figure out how to use them).

  4. Hello Leadwerks Community,

     

    I'm Chris Vossen a Leadwerks Intern and I am currently trying to gather as much information on what features Leadwerk users would like to see in a particle system. No matter how crazy or basic they sound I'd love to hear all requests. Please sandbox all ideas on this thread and I look forward to seeing what ideas spring up!

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