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mihaid

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Posts posted by mihaid

  1. I think to launch a campaign on indiegogo...but only after a serious study .....to show our bases, our ideas...to have a story online it's hard, but why not..lets see at WOT......can be done with access levels, for instance to conquer the enemy fortress.,...to have clans..to conquers teritories, maps, buy ammonition....so on......i dont speak abou making a small game..i speak abou to make THE GAME !!!!

    offcourse we need our site, our forum......and a good marketing strategy....definitively a Facebbok page.....I red in the history about a teritory or a land of Agartha.....sound interessing, and i dont think only to tanks like in WOT, we can make a game to combine all this weapons, i mean tanks, warships..so on.. :)..seems nice isn't it. I think to make an island of bots...for beginning..there the players will fight...at beginning with smal weapons to conquer OR NOT THAT ISLAND...OR TERITORY....... well, i can speak days and nights about that.....anyway..i'l start a facebook page and a website probably the name will be AGARTHA......and I will give the links next days here on forum......I'm decided to start !!! :)

    • Upvote 1
  2. OK.....thank you all for your comments..until now...i wait also future comments !!! To tell you the true, if i have a pattern of what is necessary to have a great game online..even like WOT, or Minecraft, it's clear we need to form a team with several field of specialisations, anyway, for me it's very clear i dont wanna give up, and I wanna continue. That;s why I start a list with the necessary fields of experts, please read and let's make a small business plan, if I may say so......so I'll start with this necessary:

     

    - programmers in C++ or LUA

    - designers in Terrain, objects, characters

    - Html5 or probably Java,

    - Expert in communications, syncron..so on

    - Server expert ..apache...

    - If you will play on server or need download..and how much to download....

    - Story writer.... important for me..speaking of idea.....

     

    I'm sure i wrote a lot of bull****, but also some good things...main problem it's to have a correct plan, to known what we want and what we need to make a good job. I'm good in management and even if peoples say i'ts not so interessing, with full support of team members i think i can manage to make a good job in this field.

    Now I just wait your ideas to develop what i just wrote here...

  3. OK...i wanna say something after 4 years of testing different programs, engines...in my opinion, and it's well known, a single person cant make a strong and good game, with several levels. That's why I challenge you !!!! I search partners to make a game ONLINE - similar with World of Tanks !!!!!! :)

     

    I'm not a good programmer, but i'm a good builder, even for object or terrains, i known well dark basic professional, one year of lua, and i builded a lot of objects. and terrains, lands..so on... Anyway....if are interested persons to make a team......i wait your proposals.. :)

    • Upvote 1
  4. Hi, i need some suportfor my helicpoter movement. So, i have the main rotor, the helicopter body, the camera, and here are the problems:

     

    1. How to make the main rotor to rotate without the helicopter body (now i made some tests, with a pivot as pearent and the two objects as childrens, or main rotor pearent for heli-body, ) problem is both are rotating.

     

    2. How to atach the camera over or inside the helicopter...(really donno how), and more, how to dont rotate with main rotor???

     

    3. I made a V3(0,ascendentforce,0), and there i change teh variable, which is the same here

    self.entity:AddForce(self.move.x,ascendentforce,self.move.z)....but maybe there is a better idea..and i dont know how to realise????

     

    Thanks a lot!!

  5. Hi, I need a little help with barrel explosion, I made a nice explosion with smoke, fire and sparks, can be improved obvious. What I want is to shoot a barrel, that barrel to hide and in that place to have my explosion. I tried several opsion, i mean i wrote local. entitie: Hide()..or something like that......and how move the explosion in that place...to repeat when i need.....please a little script..to have an idea...

     

    I Atached also my explo...not the best..but acceptable for the moment.. :)

     

    Thanks !!post-5054-0-63928000-1455383038_thumb.jpg

  6. OK, I want to make some comments about leadwerks.....I 'm the owner of indie version..cose i dont known C++, and seams for me its better to learn Lua ...but anyway....seems very interessing after 3 years of dark basic professional, 3 years of 3d world studio and one year of Gameguru..its clear for me i prefere to work with Leadwerks....this is the good thing.... BUT...................it seems there is a lack of documentation..or its not sufficient detailed...to give you an example.......if I take the PRINT("..WHATEVER").....i seen a lot of examples...but the problem is...never appear nothing on my screen............now I known it should be somwhere...for instance in UpdatePhysics ....or ...somwhere/.......OK..maybe i didnt red all documentation....but for me its very hard to learn ONLY FROM examples....if i ask for a small script...nobody dont give me details..OK..ITS NORMAL..YOU NEED TO LEARN......BUT FROM WHERE?????....

    So....WHERE can i find where to post a text to reamain on screen???????????????

     

    Something else......local..global..ok..i red all...but is not sufficient explained.......i'm not a naitive english language and it's somehow difficult to undersiand...even if i known very well what is global....local....

     

     

    NIL...........:).......I SEEN ITS nothing...........AGAIN SAME PROBLEM....not sufficient explained..when to use...JUST IS...NOTHING............

     

    I really want to learn LUA for Leadwerks....its great ...i love it....but are missing A LOT of details...

     

    I just want more info..and I cant find what can is good for me.....

     

     

    best regards..

  7. about:

     

    The Leadwerks Extended Executable Template (LEX for short) is a third party, and unofficial template for the Leadwerks Game Engine. The template is aimed at developers who are most interested in creating stand-alone games. The template is centered around the executable which contains a functioning options panel, a menu that can be customized, and various useful scripts.

     

    Although it's more aimed at stand-alone releases, the template is set up so you can still publish demos to the Game Launcher. Although the executable will not upload to the workshop, you can still stay connected to your fan base without destroying your stable stand-alone project.

     

    After an entire summer of development, You can now clone/fork the project on GitHub! Read the Readme for information on setting it up.

     

     

    Documentation

    1. Setting Up
    2. Customizing the LEX UI

    Answers for Expected Questions:

     

    Q: Why is the appreciations LEX, and not LEE?

    A: Don't ask why, I just like LEX better.

     

    Q: I'm new to Leadwerks, should I use this?

    A: I'm going to say no, not now. Get to know the engine with the official templates more before looking at this.

     

    Q: Will this work if I don't own the Standard Edition?

    A: Yes! With the executables pre-built, you're off to start your game using Lua! With the default main script, your game will still work with the game launcher.

     

    Q: Is this free to use; even for my commercial game?

    A: Yes! This is why I created this; To get people a jump start on their commercial projects.

     

    Q: How often will this be updated?

    A: The master branch will be updated with every new release of Leadwerks. A beta branch is available and will be actively updated during the engine betas. If you are using a beta branch of the engine, it's recommended you use the beta branch of LEX also. Once a new version of the engine is released, it will be merged with the master branch.

     

    Q: Why no Linux build?

    A: Because my Linux machine took a dirt nap and I can no longer build code for Linux anymore. I recall coding most of the UI code in Code::blocks, so it should build ok if you are on Linux with the Standard Edition.

     

    Q: Why a Template? Why not just release the executable, source, and needed files?

    A: Templates are a one time install, and you can use the template for multiple projects. I also wanted some scripts to show off how to communication to the application, as well as common scripts I actively use.

     

    Q: I don't want/like this template, but I want the Executable. What would I need for it to work?

    A: The application still crashes if there is missing files, which I plan to fix eventually. You'll need the application (Duh), ClientScheme.xml, and the UI folder under materials.

     

    In main.lua, you need to call the App class.

     

    title="MyGame"
    local startmap = ""
    local backgroundmap = ""
    app = App:Create(title, backgroundmap)
    app:SetStartMap(startmap)
    
    --[[
    We loop the app here like this, and not in the app class in code so we can still
    communicate with the App class in other scripts.
    --]]
    while app:Loop() do
    end
    

     

    If you are still having trouble getting this to work, take a look at the main.h file of source code as all the files needed are listed there.

     

    Q: When I make my project, there is already bak* files! Why?

    A: This is because the Project Manager first copies the Common folder, then the selected template resulting in creating bak files for the common files. There is a batch under tools that deletes all bak files. Be careful though! It's a simple batch file with no checks at the moment. If a batch file that deletes files sounds scary to you, then don't use it, delete it!

     

    Q: Do you plan on making tutorials/documentation on how to use this? This looks all confusing!

    A: Yes. I'll write blog posts and link to them in the this opening post.

     

    Q: How do I customize the menu and panels?

    A: Edit ClientScheme.xml.

     

    Special Thanks And Conclusion

     

    First off, I'd like to thank the entire community as a whole. Although you did not help directly, searching through the forums of how to do various things really helped. I personally like to thank tjheldna for his work of tjui which it's source helped me a lot. I'd also like to thank Joshua's Leadwerks Template for showing me how to be a better programmer overall. Finally, I'd like to give credit to nick.ace and shadmar for the cubemap shader which is included with fixes for it to work in 3.6.

     

    I hope you find this useful for current/useful projects. Please provide feedback and feel free to ask any questions at anytime. If you find any bugs or issues, feel free to post an issue report in the GitHub, or report it here and I'll post it there for you.

     

    GitHub: https://github.com/reepblue/LEX-Template

     

    I tried this extension, all was ok, except when i wanted to run my standalone game......didnt worked..program was closed alone, maybe in the future..

  8. Hello, I'm a newbie in programming and i'm sorry i cant find a complet documentation about Lua and Leadwerks. Anybody can help me how to put inside of a vehicle the fpsplayer and drive ..a small script will be use to understand better.....or if fly, how to take off....increase altitude, for instance in a helicopter....I can move an object left, right..front and back....but i need to rotate......so on......

     

    Thank you in advance for any suggestions

  9. Hello, I have few questions and i really need some answers:

     

    1. In 3d world studio, was possible to seletc vertex....(nodes), and somehow to deforme promitive objects. here in leadwerks is not possible that....so ..what else to do if i need that...??

     

    2.Slice plan??? also was in 3d world studio.....now is not possible...maybe in a future version of leadwerks editor???

     

    3. About prefabs....If i made a simple sphere in blender for instance....imported in leadwerks and saved as prefabs.......not working like a prefabs....ONLY LEADWERKS EDITOR CAN MAKE PREFABS???

     

    4. I seen some prefabs made with several primitives grouped........i can't do that..HOW TO DO IT???,

    If i group two primitives..(like parent and soubparent)....selected all....change name..saved and opened as prefab...the prefab is dessambling in components...and cant work properly

     

    5. Speaking of grouping..can t be possible a bettar way of grouping primitives?????

     

    thank you very much..need some answers !

  10. Hello everyone, I'm new here, and I have a question related to 3d world. How can I import in a map cvreated in 3d world, an object, for instanc e a tree, IOseen I can import direct x, or others, but I tried several times and not possible. I have the version with 49 usd. I need somethiung eles???An other question, seen in tutorials, about texturing models...not possible partial texturing. last but not less important, if I can create water in 3d world, as a lake, for instance.best regards...Mihai

  11. Hello again,

     

    I tested several engines, and for me was not possible to export my work from 3d world studio with a real success. Please give me some good tutorials how to export in Leadwerks. I downloaded a version of leadwerks, and I don'k know where to load my files...Please !!

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