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nineofhearts00

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  1. Hi all, I'm absolutely new here and have had a heck of time so far with my models. My newist issue is this; I exported a model from Daz and imported it into 3ds Max (because converting it directly from Daz's obj to gmf creates major gaps in the model). In Max, everything looks fine and I export it to gmf via the 3ds max Leadwerks Plug in. When I converted all the images to dds via a 3rd party tool (the makedds.exe gives me a dds that is corrupt on almost everything I've tried to convert). I modified the mat files from 3ds to include the dds extention in the texture names. The model imports with all the textures. However, the textures are always facing me. I see the top of the feet regardles of what diretion I am looking. I think his pelvis is on backwards and his face seem hollow. I'm including a zip file with all the files including the original jpgs. Any help would be greatly apprecieated. This model is starting to creep me out a bit LOL. Thanks,
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