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Blog Comments posted by Gandi
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That' neat
How do the vegetation functions work? Are you manually creating .sbx and raw files and then loading them with LoadScene()?
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looks great Gandi... i was wondering where you had disappeared to and was doing... very cool.concerning the decal script, you may want to be aware of this bug in LE2.43:http://www.leadwerks.com/werkspace/tracker/issue-187-terrain-resolutionmeterspertile-not-working/I found that due to your decal script. So maybe set the values by selecting as a property dialog in the script?
Ah, thanks. I'll take care of that as soon as I can find time... pretty busy at the moment.
Over the Hump
in Development Blog
A blog by Josh in General
Posted
I know you are not really into .NET, but it would be _really_ great if you could also add XML Documentation Comments to the C# headers. I guess it would be quite a bit of work to copy the documentation and format it correctly, but in my honor opinion the xml documentation comments are one of the best features of Visual C#. It's basically an IDE-integrated, easy-to-work-with version of doxygen.