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Marcus

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Posts posted by Marcus

  1. I'm also really needing the Mac version. I'm doing a lot of travel right now and my laptop is Mac. I would love to utilize my time on the international flights.

  2. It would be great if we could create a community benchmark. I think it would be helpful to see how much functional use we get with certain hardware. I know that a lot of hardware can technically "run" LE3.x, but it would be great to have a reference point for functional use.

  3. [/font][/color]

     

    It's probably a blessing and a curse because sure it can actually run the application, but it seems these intel laptop cards are still much less powerful which means just saying you need something that supports OpenGL 4 doesn't seem very accurate as the performance can still be bad.

     

    Yeah, I agree. While a card my technically support OpenGL 4, that doesn't mean that you could run it above 30 fps with any level of notable performance. The good news is I believe there is plenty of room to increase the performance of LE3.1. I'm not sure if Josh uses a professional profiler or not, but it may be worth it.

  4. [/font][/color]The renderer is actually an abstract class. See the GraphicsDriver class. It is possible to replace this with a DirectX renderer, an OpenGL 1 renderer, or a software renderer, and the rest of the engine won't even know there is a difference.

     

    When it comes to graphics, people buy Leadwerks because they want the latest technology. I don't make any money by crippling the renderer. The hardware situation in PC gaming was pretty bad a few years ago, but thanks to Intel HD graphics that is changing. Every computer being sold today has a pretty good minimum spec, so PCs today are more like the console world.

     

    To be honest, I'm not so sure that someone could make a game with LE3 as it currently stands. I don't get that great of performance with just a few lights and zero AI. I don't have the best rig at the moment, but much better than the average gamer. Sauerbraten is a great example of high performance and great graphics quality on really, really low performance hardware.

  5. Hi. I'm strongly considering the Steam version of this game engine, but I have a question.

     

    What's the life cycle on the engine versions? Mainly, if I buy 3.1 and pay my $200, how long does that... last?

     

    I assume there'd be an upgrade cost for a future 4.0 version? Does it cover all of 3.x releases? If I buy 3.1 now, am I a LE owner for the rest of my life? I mean, what's the actual pricing model for future releases?

     

    I can't find this information on the site...

     

    And you won't find it here no matter how hard you look. Josh has many strengths, but planning is not his forte (IMHO). I would guarantee you will be paying for 4.0 and possible 3.2 and any subsequent 3.x releases.

  6. I did find something significant. It didn't make sense to me that a 1x MSAA texture would perform any differently than a

    regular 2D texture, so I looked more carefully at where they were being created. There are some textures being allocated and deleted in real-time, which is bad. Once I fixed that, performance was comparable to what you would see in Leadwerks 2. Thanks for bringing this to my attention.

     

    Somebody buy this man a beer!

  7. This is not good news to hear. In fact, it's potentially devastating.

     

    I'm sure Josh can make the necessary improvements. I'm not sure by what factor things can improve, but I will say the engine will have to be multiples more efficient to even do a small project.

  8. I have done some further testing and I'm not too happy about where the performance is at. I have about 10 CSG brushes and each brush has four textures. My framerate is VERY, VERY low. I replaced my mats with some of the developer mats and it doesn't change at all. I think that there are some serious issues at the core of the engine code. I hope this gets fixed in the very near future. Hard to start a project with the engine with such poor performance.

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