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Posts posted by Gabriel
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yes it works, as it was too big error to be found, I pass a hundred times and most certainly without seeing anything
I still do a few hours before going to bed;-)
Thank
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ooooo I go back to in my bed lol
Thank ;-)
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Hello,
it is there a nobody who could tell me the whys model in the zip file does not work properly?
there are two mat file, the one found in the standard LE (flashlight.mat) and the other mine is not working!
Thank you in advance for your help.
Gabriel
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Unntakskode: 0xc0000005
this code is write to out of your area programe, like *(void)(0) = 0 !!!
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oups, yes is same ^^
Gabriel
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?? is not the same question but other probleme ;-)
Gabriel
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Hello,
I would like to move my camera which fixes point (Target) between two points (A and B).
TVec3 Target(….) TVec3 A(….) TVec3 B(….) Frame = 200 TVec3 Inc = (B-A)/Frame For( int i=0;i<Frame;i++) { MoveEntity(CameraPivot,inc); PointEntity(Camera,TargetEntity); PositionEntity(Camera,EntityPosition(m_CameraPivot),1); Render(); }
My problem is that the camera does not go in the direction of point B !!!
Help me please ^^
Gabriel
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LuaToCee is not a converter, I wonder what use a "LuaToCee"? ;-)
I would translate the Lua code in C
function blabla (foo) foo = foo + 1 return foo
in
foo_type bblabla(foo foo_type) { foo = foo + 1; return foo; }
Thank ;-)
Gabriel
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Hello,
Anyone know a program that converts a Lua script in c/c ++.
I like to translate the code "C:\Leadwerks Engine SDK\Scripts\spline.lua" in C or Cpp
;-)
thank you
Gabriel
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Hello,
Anyone know a program that converts a Lua script in c/c ++.
I like to translate the code "C:\Leadwerks Engine SDK\Scripts\spline.lua" in C or Cpp
;-)
thank you
Gabriel
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@all
thank for all ;-)
Gabriel
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No good idea for me ?
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Hello,
Who could tell me how to move the camera from point "A" to point "B" and look in direction of point "C" ?
I fail to understand the pivot, probably my english is very very poor;-)
Many thanks
Gabriel
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Thank you
;-)
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Hello,
I would use a post-filter:
m_postfilterBW LoadShader = ("abstract :: postfilter.vert", "abstract :: postfilter_desaturate.frag");
In my loop I have this:
SetBuffer (m_Gbuffer); UpdateFramework (); RenderFramework (); SetBuffer (backbuffer ()); SetShader (m_postfilterBW); DrawImage (GetColorBuffer (m_Gbuffer), 0, GraphicsHeight (), GraphicsWidth (), GraphicsHeight-()); SetShader (0); Flip();
but it does absolutely not what I hoped :-( !!!
Have you any idea?
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Thank very simple tools thank more ;-)
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Someone could advise me on choosing a program to generate land (mesh), as easy to use as the Sand-box and not expensive?
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Ok, Thank for this ;-)
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Ok, there's really no other method than this, because the textures are going to be huge?
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Can you give me an example ?
I do not understand what you mean to tell me ^^
Thank again
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Hello,
How to make more than fives layer in the sandbox?
This is a limitation of the sandbox or the engine?
or maybe you have an idea an idea for me?
Thank you in advance
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Explosions for my little Game
in Showcase
Posted
Hello,
I'd like to change the dimention of the explosion (smaller) without changing the position z ;-)
I tried to put a scale parameter of the radius, but it change the diameter of a particle :-( but not of the explosion.
anyone has a solution for me?
Thank you in advance