LEFans
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Posts posted by LEFans
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Run the Aggror FPS Character Controls tutorial, squat down to the platform below, and then stand up mobile will fall down.
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Excellent.
Click the Enter key to start the game, you should call a FlushKeys () function.
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Navigation mesh add jump, escape and hidden function.
The best can set the height and width of the different controller.
Not familiar with English, I hope you can understand my words.
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I want to use other programming tools, rather than VC2010. So to call leadwerks.dll. Thanks.
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Do not see this function in leadwerks.dll.(LE3)
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No problem, please delete this post.
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All right. Need to set the proxy server.
Thanks.
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(I use winxp sp3. Or not.Only part of the file can be updated.)
Being re-updated, try again. Thank you
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Abnormal exit.
Error: Failed to compile fragment shader object. 0(29) : error C7532: global function texture requires "#version 130" or later Source: #version 120 #define LW_MAX_PASS_SIZE 64 #define LW_INSTANCED #define LW_SM4 varying vec4 fragcolor; varying vec4 fragcoord; uniform sampler2D texture0; //color uniform float apptime; uniform vec2 buffersize;
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SetGlobalObject()
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Great.Is there likely to increase reflection, refraction, underwater effect?
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Well, I'll try. Thank you.
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Thank you for your reply. Visual effects. Visual effects of the bullet.
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How much money to upgrade from LE2 to LE3D?
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The site does not open.
Not Found
The requested URL /lecp was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
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Very nice!Thank you very much!
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The position of the vehicle is incorrect?Place it in a suitable location in the scene.
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Will not run on GT240.
engine log:
Leadwerks Engine 2.5
Initializing Renderer...
OpenGL Version:
GLSL Version:
Render device:
Vendor:
Error: GLSL 1.20 is not supported. Please update your graphics drivers or replace your hardware.
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texture0="abstract::building1.dds" clamp0=0,0,0 texture1="abstract::building1_nm.dds" clamp1=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=0.699999988 bumpscale=1.39999998 gloss=0.500000000 shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap.frag" shadowshader="abstract::mesh_shadow.vert",""
building1.mat's code.Test no problem.
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Thank you very much. I download it.
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Can't download, who can provide this file? Thanks.
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Here is china. It works fine but a little slow.Mozilla firefox.
Ha ha, Chinese background.Also look forward to a game demo.
C++, Lua and editor tutorials
in General Discussion
Posted
Nice. Thank you very much.