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Xaron

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Posts posted by Xaron

  1. Hi there,

    some (few) might remember me from the old Blitz days, I see Naughty Alien hanging around here too. Just wanted to say hello and a big thanks to Josh to keep working and working to make this wonderful engine even better. Really looking forward to the next one called Turbo. :)

    I currently use Unity but when looking at the feature set of v5 it's all I always wanted to have like streamed terrain and 64 bit doubles instead of floats. Plus modern C++ smart pointers, I'm already in love!

    Cheers!

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  2. That's cool. So how is that supposed to work with Android for instance. Can I use C++ there as well, do you use the NDK there? iOS shouldn't be a big issue as it can run C++ wrapped with Obj-C?!

     

    Isn't that deep at night over there at your place? :o

  3. Ok, I don't want to troll here and won't ask for a release date but have a different kind of question.

     

    Nowadays all big engines seem to be editor based like Unity or ShiVa. I'm more the programmer guy coming from a BlitzBasic background even though I love to use C++ but never got warm with all these editors.

     

    Look, I want to load a mesh and place it via code, I'd like to create a light and all that stuff without being forced to use an editor.

     

    Now my question, will that be possible with LE 3?

  4. It's hard to say. I've never released a product with this much support and polish, so it's hard to me to estimate. In the past, we tried to just get something that was simple and functional out, and this software does a lot more for you, so it takes longer.

     

    Thanks I see. So it sounds more like weeks or months to me than days. Is a release likely this year? I really appreciate your efforts as I think you're onto something really great here...

  5. So as far as I can see, Lua will work on all targets. That's fine. :)

     

    Josh, how do you handle that e,g, for iOS? Do you compile the Lua script to Objective-C code?

     

    My team mate really pushes me on that topic, lol. He recommends Unity3d but I always loved Leadwerks for its simple but powerful design...

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