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Posts posted by diedir
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Oops my bad you are right it was a marmoset file, sorry for the false alert
please delete this thread.
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Ya it is ok now for me with this update
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Hi, LUA for me
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Hi,
Same here, debug not showing window and running in the background, no log, no error.
Release mode is ok too.
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calling this "programmed obsolescence" welcome to the new consumer world...
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in my opinion, that's mean
you assign property or action to an object (could be anything as Roland said) that is not still loaded in memory
try putting step and message ("here line xx all is right") to see where it fails
but looking in engine.log you must have more to say for the failing line in the bottom.
hope it helps
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Hi
downloadable version : http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page
on line : http://www.leadwerks.com/werkspace/page/Documentation/le2
cheers
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Hi katron,
here is the link to Arbuzz tools in a zip folder, available 30 days. http://ovh.to/CTQaU4
i am, too, using LE 2.5 for my current game speaking of which a demo is out now (for PC only):
hope it helps
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Wahou ! Very good work with lights and the world atmosphere
Like the character too,evolving in a very strange world.
congrats for the game coming !
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first: if you find this post not appropriate feel free to remove it.
This post to have a thought for all my french people who was cowardly attacked without a chance to save their live.
Needed to express my pain for all (most young) which would never reach my age.
Something is broken now for us. Hard to focus on something else for now.
But as we know here, the Paris "devise" is : "Fluctuat nec Mergitur" and until someone standing up he will fight for his freedom and life quality.
Sorry for posting a really off topic, but needed to share my pain with you, Leadwerks community which became a beacon for me on the internet sea.
didier
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good luck to you, it means you are young so it is not so bad
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yes sad news that Roland put in the "status update" on the front page yesterday.
rip Mike Hense.
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cool thank you,
very clean texture
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Hi sorry if i am wrong but isnt it "KEY_D" with underscore ? (not the dot .)
edit: i feel so old, now...
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Ok so, my english is rusty...
1) Avant le départ de la course, je place un pivot à l'endroit de la voiture.
2) Une fois la course partie, (premier loop) je calcule la distance entre le pivot et la position de la voiture au premier loop et je soustraie cette distance à la distance entre la voiture et le waypoint suivant.(ce qui me donne la distance restante à faire jusqu'au prochain waypoint)
3) Je replace le pivot (placé en 1) à la position actuelle de la voiture pour le prochain calcul au loop suivant.
je fais ceci pour tous les véhicules et la distance restante la plus petite me donne la place du premier, 2eme,3eme...etc
4) Je garde les distances effectuées dans un tableau pour connaitre la distance effectuée sur un tour.
voila je pense avoir été clair,
hope it helps and sorry for my english
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Hi
here what i did for my game (still in work...)
as Josh said and depends on the precision you want ( i put a pivot each loop):
1) put a pivot where the car is before starting
2) once started first loop calculate the distance between the new pos car and the pivot and substract the distance to next waypoint
3) put the pivot where the car is now and calculate the raced distance and you have the first position car
4) keep a track of the distance by car to calculate the entire track
it is tricky because if some car goes far away very speedy it will be the first by pure raced distance but with the waypoint distance substracted, it is more accurate.
something like this working good for me though.
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if (self.entity:GetProjectionMode()==Camera.[b]Ortho[/b]graphic) then self.entity:SetProjectionMode(Camera.Perspective) self.entity:SetZoom(1) else self.entity:SetProjectionMode(Camera.[b]Orto[/b]graphic)
i don't know exactly but isn't it the orthographic word that causes trouble ?
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not sure but in LE 2.5 you need to hide entity before the raycast and show it after.
it worked.
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Hello
i am trying to set a matrix based on raw data which i want to send to lua method
SetEntityMatrix(entity,mymat)
my problem is that TMat4 or Mat4 is not exposed in lua (2.5)
How can i send the data ?
Is it right to send a table like :
mat={ix=1,iy=0,iz=1,iw=1,jx=1.....tw=1}
Thank you for helping
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Thank you Nick.Ace for posting all this,
in the mean time, i have at last finished my code, which works "perfectly" now.
going back to editor now.
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@nick.ace
Hi, working myself on car AI, i would be very interested by your script, because i have had some working code until some gldrivers change some logic (axis or 0°-180° axis changes) and the code need to be reworked and i struggle a lot on this.
so if you please, be my guest.
thank you and
merry christmas to all !
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Hi
have you tried
Entity::GetMatrix()
Enttity::SetMatrix()
i use that in Le2 with physics cars
Vehicle tire suspension length
in Programming
Posted
Hi with these settings i have a very stiff suspension :