Thanks for the reply, really helped me.
1) 9 LOD are good enough.
2) 2011Q4 is good, my b'day is in Q4.
3) I bet price of LE is going to be above 199,
For Gui, already tried that,
in the game loop,
1) setup Ortho mode in OpenGL.
2) made a opengl 2d texture from the GUI buffer,
3) rendered a rectangle, with the above texture.
It didn't work, it was just no effect of openGL code. So i searched for more gentle-man way using the provided API, no luck, anyhow the point of using LE is to avoid doing OpenGL .
Anyways, maybe I did something wrong in the above and would try it again. (I am using evaluation version)
Water bodies are going to be small lakes and pools, hopefully it is possible to achieve good water rendering like those AAA games by some additional work.
The terrain is going to be a static mesh, and at near LODs, I would like to replace one big mesh with small detailed multiple subparts. How is that done, using Editor?
Not going to to use "terrain generator", hope that does not hit the performance or functionality?
Can we integrate the engine as a QTWidget in QT?