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Blog Comments posted by Wilds
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I think I can make LE3 much faster, when I even find lots of things to optimize in those samples.
For example:
++x instead of x++ uses CPU registers to speed up a lot (however mingw and vs already does this optimization themselves)
4*(y+x*texture->GetWidth()) instead (constants make a big speed different when placed in front, loop variables closer to loop statement allow registers
if(y<128)if(x<128) same here, loop variables closer to loop to utilize registers
In most places it won't matter much, if there are no big loops. But when there are big loops, like going through all vertices of a scene, then it might make some notifiable difference.
Doesnt the compiler optimizes this?
I think the way the engine is done is awesome and that we wont have much performance issues.
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Awesome! how is the editor coming along?
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Can't wait! I want to buy the new editor!!!
Throws money at josh....
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You mean just load the scene file format in your own OpenGL renderer or something? That's cool.
Yes indeed! thanks for your answer!
I am very glad you got back to CSG style editor, as a programmer I like it alot.
Will the new editor support bush entities?
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I was wondering if we could use the new editor for custom engine projects?
3D world studio comes with it's file format specified in the documentation.
I have used the editor/file format for some school projects and it's a pleasure to work with but lacks some usefull features that I would wanted.
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Damn can't wait to use this piece of art!
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Is this a new editor?
CSG editing in leadwerks 3
in Leadwerks 3 Experience
A blog by Andy Gilbert in General
Posted
Nice scene man!
Also waiting for CSG Boolean operators! Not using the editor without it.