Jump to content

Guest

Members
  • Posts

    6
  • Joined

  • Last visited

Guest's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hi, my card actually doesn't support it after checking. It's no where to be seen in dxdiag. Also google'd my card, and someone said: "Advanced Occlusion Settings: No" And it also doesn't appear in the log file I did display the extra statistics, and the poly count doesn't go down when it's hidden. It's always the same amount.. Hmm what can I do now, for water? I even tried disabling all the effect, setting wave speed/amplitude/softness to 0, still no increase in FPS. What to do? all I want is a small pond and river, nothing massive, it doesn't even have to look that good. is there no way to reduce the size of the waterplane instead of infinity?
  2. Did that, white height-map. Waterplane is deep in -Y axis, still same FPS
  3. hi again, my graphics card is ati 4500 maybe it because my ccc isn't updated to latest, i have 10.x but I red, latest caused errorrs, so i didn't bother updating and just left it, and it works fine carlb is correct, how do you make a flat scene? i just used sculpt tool to make as much high as possible all around
  4. Ok I print-screen to show you: Waterplane hidden = low Y axis, and high terrain ground Waterplane hidden is the same calculation amount as small amount displayed (same FPS), this obviously mean the entire waterplane is being rendered all the time, not just revealed parts:
  5. I already do this, however i conducted some tests as well. I sculpted all land to be higher than waterplane, and only little portion in middle which is lower (is the pond), and it still produces big CPU usage, even with ONLY that tiny pond in the middle revealing the waterplane I drop from 28fps to 21fps, and if i reveal the entire waterplane i still use 21fps. Which leads me to believe, even when the waterplane is out of sight, calculations are still being done on all the hidden parts. Because I even tried this, have a massive terrain over the entire waterplane, so no water is seen on map, and still 21fps.
  6. Hello, all I'm wanting to do is create a small pond. The waterplane, fills the entire screen which is not needed for. I tried looking through the code to reduce the size but I can't, I looked through blender.bmx played around with code, but can't get it to only fill a small space, LUA script has nothing to do with size either, i have leadwerks 2.4. I don't even need an advanced water system, it just need to be simple, reflections is nice but not absolute. Just want some dam water, in unity3d we can just simply place a water object and change the size, depth, whatever.. But I'm trying leadwerks, since it is nice, please don't make me go back to unity3d, but if such a simple thing like "water" can't be properly done I will be forced to.. -__-
×
×
  • Create New...