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Craig120880
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So how can i create a character in LE with a good animation and a good Pysichs too if I can't import .obj--->gmf files?
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Hi everyone I have just started using LE and I have a question about animation exporting: I have recently modelled and animated a zombie using Blender (it's a very simple model) and for importing my animation in LE I exported all my work in .obj format. Here is my problem: when I export it, the programme create for each frame of the animation an .obj file and i don't know how to import it in the LE because there are a lot of .gmf file (converted with the appropriate tool). I also tried to export from Blender an .fbx file and that was greate because I was able to import also the animation in the LE. But with the .fbx file I can't edit the pysichs so my zombie don not fall down for the gravity because i need the .obj file. How can I do for solving this problem? Thanks to all and sorry if my english is not so good, i hope you can understand my problem and help me.
Exporting animations .obj from Blender
in General Discussion
Posted
Thanks to all for your awnsers:
Richard simpson: there is one problem if i open one file in the model viewer and i click on show animation it doesn't append enything and that's because as andy and brent told me .obj doesn't support animation.
Brent Taylor: I'll use fbx format as you suggest me but there is one more little problem. With the .fbx file i can't set convex hull as physichs method so it'll be less precised calculating it with a box. Can you suggest me another better way or it's the only one?