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andy_s

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Everything posted by andy_s

  1. as far as I know, obj cannot export animation at all.
  2. I have a question on how to setup my project properly. I have created a LE.NET Project in an own folder. Now in order to have the editor available, which files do I have to copy into my project folder? My goal is to have basically the editor in my project, along with the shaders, all materials and the possibility to script in LUA. I read on Scene loading. It seems in older versions, it was more complicated. Is it now as easy as just calling LoadScene from C# and then it loads up the whole scene, including all gmf files in it? When chaneging the scene, is it enough to just unload the scene, or do I have to delete all entities in the scene first?
  3. Thansk for the answer, exactly what I wanted to know!
  4. Hello, does LE have the built in capability not to run too fast? I mean say you'd have a pc which is 100x faster than current pcs, would LE run too fast then, so that a game would be unplayable? Thanks Andreas
  5. You have a point there Josh, but still I think it would help a lot to attract new customers. I have LE now for only two days, and I feel so productive with it by just following the tutorials which are there. At the moment, I am doing all the C++ tuts, but I program in LE.Net. These tuts are reat for the basics, but a framework like the gamestatemanagement sample would be really nice.
  6. no, you can also read them on mac: http://chmox.sourceforge.net/ But it was just an idea, as it's much better to look up things than the current command reference. Would be cool to also search for commands and not only by category as it is now.
  7. This is good news. Why is it that these commands are not in the dll? Are they not stable enough? Also, I saw there is LEO. Is this basically a OOP wrapper around LE? If so, is it identical in functionality to the dll or the community version? Is there documentation to LEO somewhere? Sorry for these questions being offtopic. Also Josh, did you ever think about creating a CHM help file for the engine containg all commands which would be included with the sdk?
  8. ok thanks for the answers. I hoped it's more flexible. Are there any plans to have this improved in LE3? What is this community version of the engine dll exactly?
  9. Hi, I am new and I have a question regarding the water. Is the water plane always infinitely large? Or is it posible to have multiple lakes at different altitudes on a terrain? Or for example in a sidescrolling platformer, would it be possible to have "boxes of water" which serve as an obstacle where the player has to jump over, or maybe ride over on a small boat using buyoancy? Thanks Andreas
  10. I think for newcomers such things are important or relevant. i even think that the SDk should come with more examples that show off various LE features. Also, to have a basic framework for a game could help a lot for beginners. Something like the gamestate management sample from xna. I own various other engines, and most fail to deliver good examples. For example Torque, even tough they improved a lot on docs lately, does not come with examples that show off the engines capabilities and can serve as examples as well. They have only a full and an empty template. The empty template alredy contains a lot, and there is no docs about how it exactly works...so very timeconsuming to find out if you are new... Well, it was just a thought. So far i like the experience with LE, and even tough I am not a proficient coder, I can follow the examples and I feel i can be very productive with this engine.
  11. Ok will do. But why has it been removed? Are there errors in it or is it not compatible anymore?
  12. Hi, I just bought Leadwerks and so far it is fantastic! I am going trough the Leadwerks 2.3 user guide pdf, and it mentions a scne with a train which drives around on tracks. However, in my downloaded sdk, this scene is not available. Why has it been removed from the latest version? Where can I get it? Thanks Andreas
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