I think for newcomers such things are important or relevant. i even think that the SDk should come with more examples that show off various LE features. Also, to have a basic framework for a game could help a lot for beginners. Something like the gamestate management sample from xna.
I own various other engines, and most fail to deliver good examples. For example Torque, even tough they improved a lot on docs lately, does not come with examples that show off the engines capabilities and can serve as examples as well. They have only a full and an empty template. The empty template alredy contains a lot, and there is no docs about how it exactly works...so very timeconsuming to find out if you are new...
Well, it was just a thought. So far i like the experience with LE, and even tough I am not a proficient coder, I can follow the examples and I feel i can be very productive with this engine.