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filax

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Posts posted by filax

  1. Hi

     

    I think a little help on setting up shaders would be helpful. And a set of materials a little

    bit representative of what make the engine. About this , i found the package a bit lightweight.

     

    With Icare, we move a little blind in the engine :mellow:

  2. It's not just LW that Filax has stressed, it stressed me too for that demo ....

     

    Lol for sure my friend :rolleyes: But now you can agree with me, there was a problem with specular :lol:

     

    For Josh,please :

     

    I absolutly need to get specular with transparency ! Ok i can put refraction... :) But i dont really need this for the majority of my projects, but i need to put specularity on my glass material :)

     

     

    So, here is next demo screenshot, (Demo soon)

     

    lw_demo_01_01.jpg

     

    lw_demo_01_02.jpg

     

    lw_demo_01_03.jpg

  3. Hi guys ;)

     

    Many thanks for detailled specs :) glad to see that the demo work correctly on most system. Aggror i'm desapointed by your result in SLI mode ? It's strange to get only ~20 FPS in SLI ?

  4. Shadowmaps should be 3072 or 4096 to get decent quality. Also use the Shadowsoftness setting, and Shadowquality setting (sometimes 3 gives better result than 1, especially with big shadowmaps). I think you can also edit the noise.dds file and make it a more smooth noise pattern.

     

    Thanks for informations ! i'll try.

  5. Hi VeTaL

     

    Thanks for testing :) Can you tell me what your graphics card ? Because with Icare we have seen problems with shaders between ATI and NVidia.

     

    Tested on Geforce Gts 240 and NVidia 8600 GT.

  6. Hi everybody :)

     

    After a looonngg time coding break, i left my burrow to test the last LW engine with my current 3d level project.

     

    For sure ! the shadow engine is one of the best i have seen. It's very difficult to make it bugged ! I just regret the 'grainy' shadows rendering ? is there a way to remove it and replace by a basic smooth ?

     

    And, great news, it's the first time that i can correctly export an object from 3DS Max... Many thanks to the creator of the plugin for 3DS max (Alex Arbuznikov) ! you save my life ! I do not understand why this tool have not been integrated since early in the engine ? So, here is the shoot and the download link.

     

    If someone could test the demo and tell me if everything is working properly?

     

    [Edit] For the controls use the functions keys to change thre rendering, and the keys 0>9 to play with the lights :) And the directional keys to move.

     

    DOWNLOAD

     

    lw_demo_02_01.jpg

     

    lw_demo_02_02.jpg

     

    lw_demo_02_03.jpg

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