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Posts posted by filax
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Great!, cant wait to use it
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Merci à toi de me sentir moins seul
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Hi
I think a little help on setting up shaders would be helpful. And a set of materials a little
bit representative of what make the engine. About this , i found the package a bit lightweight.
With Icare, we move a little blind in the engine
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Hi Josh
I really need to add specularity on transparent materials. Ok i can do refraction but its not really usefull for my projects. I hope an update with this feature
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By work my friend, by work...
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It's not just LW that Filax has stressed, it stressed me too for that demo ....
Lol for sure my friend But now you can agree with me, there was a problem with specular
For Josh,please :
I absolutly need to get specular with transparency ! Ok i can put refraction... But i dont really need this for the majority of my projects, but i need to put specularity on my glass material
So, here is next demo screenshot, (Demo soon)
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Hi guys
Many thanks for detailled specs glad to see that the demo work correctly on most system. Aggror i'm desapointed by your result in SLI mode ? It's strange to get only ~20 FPS in SLI ?
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You can use too the directional keys if you want
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Shadowmaps should be 3072 or 4096 to get decent quality. Also use the Shadowsoftness setting, and Shadowquality setting (sometimes 3 gives better result than 1, especially with big shadowmaps). I think you can also edit the noise.dds file and make it a more smooth noise pattern.
Thanks for informations ! i'll try.
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Hi cocopino
I do my friend , i do , the shadows maps are in 1024 but the rendering is alway noisy. Maybe a future update solve this
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Thanks Naughty for the test and the graphic card reference. About polygone number ? I have no idea, i have not tried to optimize the scene and I would say in the 15000/20000 polygons.
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Thanks Laurens !
It's really strange we (Icare and me) don't understand why on some recents graphics card the app crash ? It's a randomized bug.
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Hi VeTaL
Thanks for testing Can you tell me what your graphics card ? Because with Icare we have seen problems with shaders between ATI and NVidia.
Tested on Geforce Gts 240 and NVidia 8600 GT.
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Hi everybody
After a looonngg time coding break, i left my burrow to test the last LW engine with my current 3d level project.
For sure ! the shadow engine is one of the best i have seen. It's very difficult to make it bugged ! I just regret the 'grainy' shadows rendering ? is there a way to remove it and replace by a basic smooth ?
And, great news, it's the first time that i can correctly export an object from 3DS Max... Many thanks to the creator of the plugin for 3DS max (Alex Arbuznikov) ! you save my life ! I do not understand why this tool have not been integrated since early in the engine ? So, here is the shoot and the download link.
If someone could test the demo and tell me if everything is working properly?
[Edit] For the controls use the functions keys to change thre rendering, and the keys 0>9 to play with the lights And the directional keys to move.
Sample Distribution Shadow Maps
in Suggestion Box
Posted
Just for informations
My link 1
My link 2