wailingmonkey
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Blog Comments posted by wailingmonkey
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yep, as macklebee suggests...hoping to have speedy camera acquisition of
specific items as well as just a handy way to 'frame all' of your models in the
scene. The option to exclude the terrain being available for huge maps that may
have just a 'cluster' of models somewhere on a large terrain, so framing to
the terrain as well could be fairly useless.
Also, would be very nice to be able to assign one's own hotkeys/mousekeys for navigation.
I'm used to the 'Maya-style' and would find *only* WASD to be inefficient.
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will you also incorporate a 'frame selected' (f key?) and 'frame all' (a key?)---
the latter omitting the actual world terrain as an option to set in preferences?
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nice job, Marleys Ghost!...performs exactly as one would expect!
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right back atcha, Marleys Ghost! (and everyone)
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lol, tournamentdan (instantly hums benny hill jingle)
Josh, having these extra parameter controls accessible will be of
great use! (I'm liking gamecreator's ideas as well)
depending on how fps-costly this is, I could see this also being immediately
applicable to adding secondary 'non-conflict' life to a game world--thinking
flocking fauna (fish, birds, etc.) or man-made stuff like background airplane paths, cars, etc.
The idea would be to set 1 'hero/leader' NPC on a path and have instances
or other NPCs flocking behind. In this regard, some built-in randomization or
noise/turbulence to the accuracy of the path-following would be handy too.
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just wanted to stop by and say 'thank you' for sharing this, klepto2...nice work!
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"but I think without a visual display of everything you have access to, it's not much fun."
this is the ultimate reason why programming and me don't mix...not enough immediate visual feedback
as to what changes mean in getting at the end-result I'm seeking.
So the bottom line for me personally is: Bring on the Flowgraphs! (and the power to tinker with their
internal properties and observe how the objects they are attached to get affected in realtime)
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nice work, DaveLee.
1 thing I find kinda distracting is the rusted overhead lampshades ... perhaps
a smattering of degraded paint (that hints at the paint color of the ceiling)
would make them stand out a bit less. And the rust itself seems a bit too
bright and saturated. 2-cents, at least.
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perhaps he means finally 'on sale' as a pack?
I'm glad he pointed it out, cause I took the $10 'risk' to get both games.
(*edit* interesting...I see: Penumbra: Black Plague, Penumbra: Overture, and
Penumbra: Requiem in my Steam games tab...guess it's 3 games for $10?)
Leadwerks Levels Up
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
awesome!...and just a short walk to the river.