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skullgit

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Everything posted by skullgit

  1. Ah much thanks. I thought it might have had something to to with the graphics card.
  2. Hey. I dont know if this is the right place to put this, but I am hoping to get this fixed. It might be windows 7's fault. But when I make a terrain in the editor, all is fine. But when I choose to paint the terrain, the terrain disapears and the texture is fixed on the top, right part of the screen. I dont know what it is but I have tried updating and redownloading earlier versions but still does it. Please help if you can. Thanks This is the log: Leadwerks Engine 2.43 Initializing Renderer... OpenGL Version: 3.3.10834 Compatibility Profile Context GLSL Version: 3.30 Render device: ATI Radeon HD 4800 Series Vendor: ATI Technologies Inc. DrawBuffers2 supported: 1 16 texture units supported. GPU instancing supported: 1 Max batch size: 32 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading texture "c:/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"... Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading material "c:/leadwerks engine sdk/materials/effects/invisible.mat"... Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"... Creating class light_directional Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/guide.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/grid.frag"... Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_ssao_hdr.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/ssao.frag"... Loading texture "c:/leadwerks engine sdk/materials/effects/noise.dds"... Warning: Uniform "aosizereduce" does not exist in shader. Warning: Uniform "ssaostrength" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_godrays.frag"... Warning: Uniform "screenlightposn" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"... Loading texture "incbin::Arial9.dds"... Freeing class light_directional Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf" Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Deleting model reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"... Creating class light_directional Loading texture "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient_icon.dds"... Loading model "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"... Loading script "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.lua"... Creating class light_ambient Loading model "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading script "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.lua"... Creating class environment_atmosphere Loading material "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"... Loading texture "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag"... Loading heightmap... Loading texture "c:/leadwerks engine sdk/maps/terrain_arctic_alpha.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_grass.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_grassdot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_snow.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_snowdot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_ice.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_icedot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwallsnow.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwallsnowdot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwall.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwalldot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading model "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf"... Loading mesh "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf"... Loading material "c:/leadwerks engine sdk/private/tree_spruce_leaf_df.mat"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_DF.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_df.dds"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_N.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_n.dds"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_Spec.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_spec.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_sway.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular_alphatest.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow_sway.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.frag"... Loading material "c:/leadwerks engine sdk/private/tree_spruce_trunk_df.mat"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_trunk_DF.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_trunk_df.dds"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_trunk_N.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_trunk_n.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.frag"... Deleting mesh reference "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf" Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_shadow.vert", ""... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", ""... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading texture "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2_billboard.dds"... Loading texture "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2_billboarddot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//billboard.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_distancefog_bloom_ssao_hdr.frag"... Warning: Uniform "ssaostrength" does not exist in shader. Loading model "c:/leadwerks engine sdk/models/props/switch/switch.gmf"... Loading mesh "c:/leadwerks engine sdk/models/props/switch/switch.gmf"... Loading material "c:/leadwerks engine sdk/models/props/switch/switch.mat"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switch.dds"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switchdot3.dds"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switchglow_on.dds"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switchglow_off.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "c:/leadwerks engine sdk/models/props/switch/switch.frag"... Loading script "c:/leadwerks engine sdk/models/props/switch/switch.lua"... Creating class switch Loading sound "c:/leadwerks engine sdk/models/props/switch/switch.wav"... Loading model "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf"... Loading mesh "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf"... Loading script "c:/leadwerks engine sdk/models/custom/plane/custom_plane.lua"... Creating class custom_plane Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.frag"... Loading material "c:/leadwerks engine sdk/templates/resources/cobblestones.mat"... Loading texture "c:/leadwerks engine sdk/templates/resources/cobblestones.dds"... Loading texture "c:/leadwerks engine sdk/templates/resources/cobblestonesdot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"... Freeing class light_directional Freeing class light_ambient Freeing class environment_atmosphere Freeing class switch Freeing class custom_plane Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/props/switch/switch.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf" Deleting material reference "c:/leadwerks engine sdk/materials/effects/invisible.mat" Deleting shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert|zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag||120". Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Deleting model reference "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf". Deleting model reference "c:/leadwerks engine sdk/models/props/switch/switch.gmf". Deleting model reference "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf". Deleting model reference "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf". Deleting model reference "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf". Deleting model reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Deleting sound "c:/leadwerks engine sdk/models/props/switch/switch.wav". Deleting shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.vert|zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.frag||120". Deleting material reference "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"
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