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L B

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Posts posted by L B

  1. If object (limb) Player, Head = HitByABigGun

    Then Load object "Head-Shot.gmf", HS

    Position Object HS, Object Position X(Player), Object Position Y(Player), Object Position Z(Player)

    Rotate Object HS, Object pos............................................................................................

    Hide bone/limb Head.

     

    In C#/a bit pseudo because my memory's off, it would go like that:

     

    if (Mouse.I**** && Raycasting.Pick(ScreenPosition.Center) == player.Children["head"])
    {
    Model headShot = Model.Load("abstract::Head-Shot.gmf");
    headShot.Position = player.Position;
    player.Children["head"].Hide();
    }

  2. I'll post my screenshots instead of the gallery though, to avoid spamming it. Like it or not, it will have a node editor, but it will have other mechanisms as well.

    Then again, if you don't like it, don't buy it. There seems to be some kind of mentality across this forum that I'm taking the money out of your pocket by force.

     

    Wpf.png

  3. The reason why there is no downloadable version is that I'm not used yet to key/time restricting applications, and I need the benefits from Middlewerks to fund my game. I'll try to see if I can whip something downloadable for you guys.

     

    Meanwhile, you can be sure I won't drop it, because I want to use it myself.

  4. another question...

    how can i pass a Vec3 to my shader from lua?

    SetShaderVec3 doesn't work, but SetShaderFloat does.. that's a bit strange..

    Why don't you pass 3 floats and make the shader create a Vec3 from it?

  5. Alright, thanks for the quick response :D

    Get used to it, no one likes to wait on Werkspace. :)

     

    Besides, as he said, the license is forever "valid", meaning you will have the permanent right to use the engine. As the EULA states however, the warranty period lasts 30 days, in which you will be able to obtain a refund in case of a software defect, but not if you actually "don't need it anymore". This warranty is only valid in the U.S.

     

    That said, one thing has to be mentioned: I don't think anyone ever used the refund. Heck, I think most people would rather upgrade their computer to run the engine instead.

     

    Have fun with the engine and welcome to the community :)

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