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Andy90

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Everything posted by Andy90

  1. ok thanks for some reason i was thinking Terrain is static but now its working. Btw is it possible to remove vegetation at a specific point dynamic?
  2. The error is Error in function 'GetHeight' this is my code function Script:UpdateWorld() System:Print(Terrain:GetHeight(0,0)); end
  3. Currently i use the Leadwerks engine. But i get an error in LUA if i want to call GetHeight() or GetElevation().
  4. Hello i think a nice feature for the ultra engine would be to place prefabs into the vegetation. So you could cut a tree for example
  5. Hello is there a way to recive the height at a given point?
  6. some more sneak peaks before i go to bed
  7. Found allready an article i kinda like the model system it seems so much bether then in unity. Are there also pbr shader available ?
  8. Yes the move was what I was looking for. A function to get a vector before the entity would be good, so you could for example spawn something before the character like whats @MarKlilinked
  9. Hello i want to ask if its possible to have multiple materials assigned to a single model within leadwerks ?
  10. Hello i want to ask if there is a forward calculation for a vec3 ?
  11. Hello thanks for your anwser. Will it be possible to import old leadwerks projects?
  12. Hi everyone! I'm Andreas, and I'm currently working on a game that I plan to distribute commercially on Steam. So far, everything's going well, but I started developing the game with Unity a few months ago. Unfortunately, Unity has recently made some changes to their pricing and licensing conditions. This led me to explore alternatives, and that's when I discovered Leadwerks. I really like the licensing model they offer. I can purchase the engine and use it without any restrictions. Now, I have a few questions about Leadwerks. What kind of games can be created with it, and what are the advantages of the C++ SDK? Can I use C++ scripts instead of Lua with the SDK? I do know Lua, so that's not a problem, but personally, I prefer the C syntax, and I'm quite proficient in C++. Currently, I'm working on an open-world survival game. Another important question for me is regarding GUI and windows. Can I create GUI windows, like an inventory or crafting window?
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