Hello, I'm trying to use the hook on Map:Load() to call a Lua function every time an entity is loaded.
However, the documentation describes the hook as a "pointer to a function that will be called for each loaded entity in the scene", but I do not know how to get a pointer for a Lua function, as it seems Lua doesn't have pointers.
I do have the professional version of Leadwerks, and am familiar with C++, thus is there some interaction with C++ and Lua that I'm missing?